Mernyr River-Born

Air Harmony Illusion

Entertainer of Sartar, Initiate of Orlanth Adventurous

Initiate of Donandar
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Created at 2026/09/07 by Adam


Description


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Characteristics
Strength 14 70%
Constitution 16 80%
Size 11 55%
Dexterity 10 50%
Intelligence 16 80%
Power 16 80%
Charisma 18 90%
Attributes
Rune Points (Orlanth Adventurous) 6
Rune Points (Donandar) 2
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 16
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+3
SIZ Strike Rank 2
Runes
Air Air 95%
Darkness Darkness 20%
Moon Moon 40%
Harmony Harmony 90%
Illusion Illusion 85%
Rune Spells
Charisma Fertility Illusion Beast 1
Earth Shield Earth Air 3
Heal Body Earth Fertility Harmony 3
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 70%
Fear (Dragons) 60%
Hate (Lunar Empire) 70%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Queen Samastina) 60%
Loyalty (Tribe) 70%
Reputation 23%
Spirit Magic
Bladesharp 3
Glamour 0
Details
Standard of Living Free
Income 100 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Communication (+10%)
Dance (10) 55%
Orate (10) 90%
Sing (10) 80%
Speak (Stormspeech) (0) 40%
Speak (Tradetalk) (0) 20%
Manipulation (+5%)
Play Instrument (5) 65%

Knowledge (+5%)
Battle (10) 35%
Farm (10) 35%
Herd (5) 20%
Lore (Own Homeland) (0) 25%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 55%
Perception (+5%)
Insight (Human) (20) 60%
Ranged (+5%)
Composite Bow (5) 20%
Javelin (10) 25%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 25%
Broadsword (10) 85%
Dagger (15) 30%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (20) 20%
Drive (Chariot) (5) 5%
Jump (30) 30%
Ride (Horse) (5) 5%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 55%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 90%
Sing (10) 80%
Speak (Stormspeech) (0) 40%
Speak (Tradetalk) (0) 20%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 65%
Sleight (10) 15%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 35%
Celestial Lore (5) 10%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Lore (Own Homeland) (0) 25%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Spirit Combat (20) 55%
Perception (+5%)
Insight (Species) (20) 25%
Insight (Human) (20) 60%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 25%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 25%
Broadsword (10) 85%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 85% 1D8+1+1D4 7
/12
Dagger 30% 1D4+2+1D4 9
/6
Medium Shield 35% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 6 /6
16-18 L Arm 0 5 /5
13-15 R Arm 0 5 /5
12 Chest 0 7 /7
9-11 Abdomen 0 6 /6
5-8 L Leg 0 6 /6
1-4 R Leg 0 6 /6
Equipment
Equipment
History: 500 Lunars
Musical instrument
50 L in coin
70 L in goods
Cultural weapons
Costume if appropriate