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Mernyr River-Born
Full Character
Stat Block
--- Mernyr River-Born --- Runes: Air Harmony Illusion Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 100 L Ransom: 500 L Description: Stats: Strength: 14 (70%) Constitution: 16 (80%) Size: 11 (55%) Dexterity: 10 (50%) Intelligence: 16 (80%) Power: 16 (80%) Charisma: 18 (90%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+3 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 70% Hate (Lunar Empire) 70% Loyalty (Queen Samastina) 60% Honor 60% Fear (Dragons) 60% Loyalty (Clan) 60% Devotion (Orlanth) 70% Reputation 23% **Cults: Orlanth Adventurous - Initiate - Rune Points: 6 Donandar - Initiate Rune Points: 2 Elemental Runes: Darkness 20% Air 95% Moon 40% Power Runes: Movement 50% Man 50% Beast 50% Death 50% Truth 15% Stasis 50% Disorder 10% Fertility 50% Harmony 90% Illusion 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 55% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 90% Sing 80% Speak (Stormspeech) 40% Speak (Tradetalk) 20% **Knowledge (+5%)** Animal Lore 10% Battle 35% Celestial Lore 10% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Own Homeland) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Spirit Combat 55% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 65% Sleight 15% **Perception (+5%)** Insight (Species) 25% Insight (Human) 60% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 85% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Glamour (0pts) Bladesharp (3pts) Rune Spells: Charisma (1pts) Heal Body (3pts) Earth Shield (3pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Broadsword 85% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: History: 500 Lunars Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Mernyr River-Born ** Runes: Air Harmony Illusion Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Orlanth Adventurous STR: 14, CON: 16, SIZ: 11, DEX: 10, INT: 16, POW: 16, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 23%, Fear (Dragons) 60%, Loyalty (Clan) 60%, Devotion (Orlanth) 70%, Honor 60%, Love (Family) 60%, Loyalty (Tribe) 70%, Hate (Lunar Empire) 70%, Loyalty (Queen Samastina) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 6 Donandar - Initiate Rune Points: 2 Runes: Air 95%, Moon 40%, Darkness 20%, Truth 15%, Stasis 50%, Disorder 10%, Fertility 50%, Harmony 90%, Illusion 85%, Movement 50%, Man 50%, Beast 50%, Death 50%, Skills: Orate 90%, Broadsword 85%, Sing 80%, Play Instrument 65%, Insight (Human) 60%, Dance 55%, Spirit Combat 55%, Speak (Stormspeech) 40%, Climb 40%, Medium Shield 35%, Battle 35%, Homeland Lore (Local) 35%, Farm 35%, Dagger 30% Spirit Magic: Glamour (0pts), Bladesharp (3pts) Rune Spells: Earth Shield (3pts), Charisma (1pts), Heal Body (3pts) Attacks: Dagger 30% 1D4+2+1D4 SR 9 6/6 HP Broadsword 85% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: History: 500 Lunars, Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,