Illaro

Fertility Man Water

Heavy Infantry of Old Tarsh, Initiate of Yelmalio

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Created at 2025/11/15 by stahlbloodedsword


Description

Desertor Lunar Abuelo 1582 Estuvo presente en la Batalla del Pico del Oso Pardo. Sobrevive. Participa en la Batalla de Alda-Chur y sobrevive 1597 Lucha en el País Sagrado y sobrevive 1602 Campaña de Hogar del Audaz Devorado por el Murciélago Carmesí. El alma de tu abuelo deja de existir. Adquieres la pasión Odio (Caos) al 70% Padre 1608 Lucha en la Primera invasión de Prax Sobrevive a numerosas emboscadas. Adquieres la pasión Odio (praxianos) 1610 Presencia cómo Jar-eel libera al rey Bendecido por Jar-eel la Cuchilla. Adquieres la pasión Amor (Jar-eel la Cuchilla) 1615 Lucha en la Campaña de los Pastizales. Sobrevive 1618 Permanece en Nochet y ve cómo los bárbaros occidentales saquean los campos 1619 Lucha en la Campaña de los hendrikingas. Sobrevive 1620 Lucha en la Campaña por la Tierra Heortlinga Devorado por el Murciélago Carmesí. El alma de tu progenitor deja de existir. Adquieres la pasión Odio (Imperio Lunar) al 70% Illaro 1622 Luchas en la Guerra civil de Esrolia 1623 Participa en el Asedio de Nochet . Sobrevives. Añades +5% a la habilidad Batalla. 1624 Participas en la Batalla del Vado de Pennel Te enfrentas a Harrek el Bersérker y vives para contarlo. Adquieres la pasión Miedo (Harrek el Bersérker) y añades +5% a la habilidad Batalla. Ganas +1D3% de Reputación 1625 Luchas contra los praxianos en la Liberación de Pavis Sobrevives. Añades +5% a la habilidad Batalla


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Characteristics
Strength 15 75%
Constitution 18 90%
Size 16 80%
Dexterity 15 75%
Intelligence 15 75%
Power 12 60%
Charisma 8 40%
Attributes
Rune Points (Yelmalio) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 19
Healing Rate 3
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 25%
Darkness Darkness 25%
Earth Earth 50%
Fire/Sky Fire/Sky 20%
Water Water 60%
Fertility Fertility 75%
Man Man 75%
Rune Spells
Catseye Fire/Sky Beast 1
Sunbright Fire/Sky 2
Movement
Ground 8
Passions & Reputation
Hate (Caos) 70%
Hate (Imperio Lunar) 70%
Hate (Praxianos) 60%
Honor 70%
Love (Family) 60%
Love (Jar-Eel La Cuchilla) 60%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 12%
Spirit Magic
Coordination 2
Light 0
Strength 0
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (-5%)
Dance (10) 10%
Sing (10) 35%
Speak (Flamespeech) (0) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 60%
Celestial Lore (5) 25%
Cult Lore (Yelmalio) (0) 20%
Farm (10) 30%
First Aid (10) 40%
Survival (15) 50%

Magic (+0%)
Meditate (0) 20%
Spirit Combat (20) 35%
Worship (Yelmalio) (0) 20%
Perception (+5%)
Listen (25) 50%
Scan (25) 50%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 85%
2H Spear (15) 40%
Battle Axe (10) 35%
Broadsword (10) 30%
Dagger (15) 35%
Kopis (10) 70%
Shield (+10%)
Large Shield (15) 85%
Medium Shield (15) 40%
Stealth (+5%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (-5%)
Charm (15) 10%
Dance (10) 10%
Intimidate (15) 10%
Orate (10) 5%
Sing (10) 35%
Speak (Flamespeech) (0) 35%
Speak (Tarshite) (50) 45%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 60%
Celestial Lore (5) 25%
Cult Lore (Yelmalio) (0) 20%
Customs (Tarshite) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 30%
First Aid (10) 40%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 50%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 20%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Yelmalio) (0) 20%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 50%
Scan (25) 50%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 85%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 40%
Battle Axe (10) 35%
Broadsword (10) 30%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 70%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 85%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 85% 1D6+1+1D4 5
/10
Kopis 70% 1D8+1+1D4 5
/12
Large Shield 85% 1D6+1D4 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 30% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 5 7 /7
16-18 L Arm 5 6 /6
13-15 R Arm 5 6 /6
12 Chest 5 8 /8
9-11 Abdomen 5 7 /7
5-8 L Leg 5 7 /7
1-4 R Leg 5 7 /7
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L
Un lingote de hierro u otro metal rúnico puro; pesa 1D3 CRG y puede ser forjado como arma, armadura u otro objeto. Un objeto de hierro no encantado tiene los puntos de golpe o armadura habituales multiplicados por 1,5. Cada punto de CRG reduce en–5% la probabilidad del usuario para lanzar conjuros, y lo mismo ocurre con los conjuros mágicos lanzados sobre el usuario. Los objetos encantados operan de manera normal