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Illaro
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--- Illaro --- Runes: Man Fertility Water Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Yelmalio Standard of Living: Free Income: 60 L Ransom: 500 L Description: El Dia del fuego debe guardar celibato y abstenerse de comer carne Desertor Lunar Abuelo 1582 Estuvo presente en la Batalla del Pico del Oso Pardo. Sobrevive. Participa en la Batalla de Alda-Chur y sobrevive 1597 Lucha en el País Sagrado y sobrevive 1602 Campaña de Hogar del Audaz Devorado por el Murciélago Carmesí. El alma de tu abuelo deja de existir. Adquieres la pasión Odio (Caos) al 70% Padre 1608 Lucha en la Primera invasión de Prax Sobrevive a numerosas emboscadas. Adquieres la pasión Odio (praxianos) 1610 Presencia cómo Jar-eel libera al rey Bendecido por Jar-eel la Cuchilla. Adquieres la pasión Amor (Jar-eel la Cuchilla) 1615 Lucha en la Campaña de los Pastizales. Sobrevive 1618 Permanece en Nochet y ve cómo los bárbaros occidentales saquean los campos 1619 Lucha en la Campaña de los hendrikingas. Sobrevive 1620 Lucha en la Campaña por la Tierra Heortlinga Devorado por el Murciélago Carmesí. El alma de tu progenitor deja de existir. Adquieres la pasión Odio (Imperio Lunar) al 70% Illaro 1622 Luchas en la Guerra civil de Esrolia 1623 Participa en el Asedio de Nochet . Sobrevives. Añades +5% a la habilidad Batalla. 1624 Participas en la Batalla del Vado de Pennel Te enfrentas a Harrek el Bersérker y vives para contarlo. Adquieres la pasión Miedo (Harrek el Bersérker) y añades +5% a la habilidad Batalla. Ganas +1D3% de Reputación 1625 Luchas contra los praxianos en la Liberación de Pavis Sobrevives. Añades +5% a la habilidad Batalla Stats: Strength: 14 (70%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 18 (90%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Honor 70% Hate (Caos) 70% Love (Family) 60% Loyalty (Clan) 60% Reputation 17% Hate (Praxianos) 60% Hate (Imperio Lunar) 70% Loyalty (Shaker Temple) 60% Love (Jar-Eel La Cuchilla) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Darkness 25% Fire/Sky 20% Air 25% Earth 50% Water 60% Power Runes: Death 25% Beast 25% Truth 50% Stasis 50% Disorder 50% Illusion 50% Fertility 75% Man 75% Harmony 50% Movement 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 40% Drive (Chariot) 15% Jump 58% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+5%)** Charm 20% Dance 20% Intimidate 20% Orate 15% Sing 45% Speak (Flamespeech) 51% Speak (Tarshite) 55% Speak (Tradetalk) 25% **Knowledge (+10%)** Animal Lore 15% Battle 65% Celestial Lore 36% Cult Lore (Yelmalio) 25% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 45% Game 25% Herd 15% Homeland Lore (Local) 43% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 55% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Spirit Combat 35% Worship (Yelmalio) 26% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 55% Search 44% Track 18% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 95% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 50% Battle Axe 45% Broadsword 40% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 80% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 95% Medium Shield 50% Small Shield 35% Spirit Magic: Light (1pts) Strength (2pts) Coordination (2pts) Rune Spells: Sunbright (2pts) Catseye (1pts) Melee Attacks: Kopis 80% 1D8+1+1D4 SR 4 12/12 HP Large Shield 95% 1D6+1D4 SR 5 16/16 HP 1H Short Spear 95% 1D6+1+1D4 SR 4 10/10 HP Lanza Perforadora 95% 1d6+3+1D4 SR 5 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L Un lingote de hierro u otro metal rúnico puro; pesa 1D3 CRG y puede ser forjado como arma, armadura u otro objeto. Un objeto de hierro no encantado tiene los puntos de golpe o armadura habituales multiplicados por 1,5. Cada punto de CRG reduce en–5% la probabilidad del usuario para lanzar conjuros, y lo mismo ocurre con los conjuros mágicos lanzados sobre el usuario. Los objetos encantados operan de manera normal
** Illaro ** Runes: Man Fertility Water Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Yelmalio STR: 14, CON: 15, SIZ: 16, DEX: 18, INT: 17, POW: 12, CHA: 12, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 70%, Hate (Caos) 70%, Love (Family) 60%, Loyalty (Clan) 60%, Reputation 17%, Hate (Praxianos) 60%, Hate (Imperio Lunar) 70%, Loyalty (Shaker Temple) 60%, Love (Jar-Eel La Cuchilla) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Earth 50%, Water 60%, Darkness 25%, Fire/Sky 20%, Air 25%, Harmony 50%, Movement 50%, Man 75%, Death 25%, Truth 50%, Stasis 50%, Disorder 50%, Beast 25%, Fertility 75%, Illusion 50%, Skills: Large Shield 95%, 1H Spear 95%, Kopis 80%, Battle 65%, Jump 58%, Listen 55%, Scan 55%, Survival 55%, Speak (Tarshite) 55%, Speak (Flamespeech) 51%, Climb 50%, Medium Shield 50%, 2H Spear 50%, Crossbows 45% Spirit Magic: Light (1pts), Strength (2pts), Coordination (2pts) Rune Spells: Catseye (1pts), Sunbright (2pts) Attacks: Kopis 80% 1D8+1+1D4 SR 4 12/12 HP Large Shield 95% 1D6+1D4 SR 5 16/16 HP 1H Short Spear 95% 1D6+1+1D4 SR 4 10/10 HP Lanza Perforadora 95% 1d6+3+1D4 SR 5 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L, Un lingote de hierro u otro metal rúnico puro; pesa 1D3 CRG y puede ser forjado como arma, armadura u otro objeto. Un objeto de hierro no encantado tiene los puntos de golpe o armadura habituales multiplicados por 1,5. Cada punto de CRG reduce en–5% la probabilidad del usuario para lanzar conjuros, y lo mismo ocurre con los conjuros mágicos lanzados sobre el usuario. Los objetos encantados operan de manera normal,