Ivartha the Skinner

Air Movement Illusion

Noble of Sartar, Initiate of Orlanth Adventurous

Red Cow Clan | Cinsina Tribe Thumbnail

Created at 2019/09/23 by christopherallison


Description

Queen Ivartha the Skinner is a tall and imposing woman with flame red-hair, her beauty marred by three livid scars running from her right eye to her chin, the reminder of a fight with the Telmori. Softly spoken, Ivartha’s leadership is quiet and understated, not bold and brash. Her strength is in listening. Many have mistaken the queen’s quietness for timidity, to their own cost. In battle, Ivartha is capable and not content to let others do her fighting for her.


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Characteristics
Strength 19 95%
Constitution 17 85%
Size 13 65%
Dexterity 17 85%
Intelligence 15 75%
Power 16 80%
Charisma 18 90%
Attributes
Rune Points (Orlanth Adventurous) 8
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 18
Healing Rate 3
Magic Points 16
Spirit Damage 1D6+3
SIZ Strike Rank 2
Runes
Air Air 100%
Darkness Darkness 60%
Earth Earth 70%
Illusion Illusion 95%
Movement Movement 95%
Mastery Mastery 50%
Rune Spells
Dark Walk Darkness Movement 1
Dismiss Elemental 1
Earth Shield Earth Air 3
Leap Movement 1
Lightning Air 1
Mist Cloud Air 1
Shield Magic 1
Summon Elemental 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 80%
Love (Family) 75%
Loyalty (Clan) 90%
Loyalty (Kallyr) 60%
Loyalty (Tribe) 90%
Reputation 30%
Spirit Magic
Bladesharp 3
Detect Enemies 1
Disruption 1
Fanaticism 1
Mobility 1
Strength 2
Details
Standard of Living Noble
Income 500 L
Ransom 5000 L

Skills [Gameplay] [Main]

Agility (+15%)
Climb (40) 95%
Dodge (34) 89%
Jump (51) 106%
Ride (Horse) (5) 60%
Communication (+10%)
Bargain (5) 65%
Charm (15) 65%
Dance (10) 25%
Intimidate (15) 65%
Intrigue (5) 50%
Orate (10) 105%
Sing (10) 100%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)

Knowledge (+5%)
Bureacracy (0) 25%
Cult Lore (Orlanth) (0) 70%
Customs (Heortling) (25) 70%
Farm (10) 35%
Herd (5) 20%
Manage Household (10) 80%
Read/Write (Old Tarsh) (0) 15%
Survival (15) 45%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 76%
Worship (Orlanth) (0) 55%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+20%)
Crossbows (25) 70%
Javelin (10) 85%
Rock (15) 45%
Sling (5) 55%

Melee (+20%)
1H Spear (5) 35%
Battle Axe (10) 65%
Broadsword (10) 115%
Dagger (15) 70%
Fist (25) 70%
Shield (+20%)
Large Shield (15) 70%
Medium Shield (15) 120%
Small Shield (15) 45%
Stealth (+10%)
Hide (10) 55%
Move Quietly (10) 55%

Agility (+15%)
Boat (5) 20%
Climb (40) 95%
Dodge (34) 89%
Drive (Chariot) (5) 20%
Jump (51) 106%
Ride (Horse) (5) 60%
Swim (15) 30%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 65%
Charm (15) 65%
Dance (10) 25%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 65%
Intrigue (5) 50%
Orate (10) 105%
Sing (10) 100%
Speak (Stormspeech) (0) 30%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 25%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 70%
Customs (Heortling) (25) 70%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 80%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 15%
Survival (15) 45%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Spirit Combat (20) 76%
Worship (Orlanth) (0) 55%
Perception (+5%)
Insight (Human) (20) 35%
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 25%
Crossbows (25) 70%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 85%
Pole Lasso (5) 25%
Rock (15) 45%
Self Bow (5) 25%
Sling (5) 55%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 65%
Broadsword (10) 115%
Dagger (15) 70%
Fist (25) 70%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 70%
Medium Shield (15) 120%
Small Shield (15) 45%
Stealth (+10%)
Hide (10) 55%
Move Quietly (10) 55%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 115% 1D8+1+1D4 5
/12
Dagger 70% 1D4+2+1D4 7
/6
Medium Shield 120% 1D4+1D4 6
/12
Wolfbiter (Iron Sword) 115% 1d8+2+1D4 6
/18
Special: Iron
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 70% 2D4+2 1 100m
Thrown Javelin 85% 1D10+1D2 1 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 6 6 /6
16-18 L Arm 6 5 /5
13-15 R Arm 6 5 /5
12 Chest 6 7 /7
9-11 Abdomen 6 6 /6
5-8 L Leg 6 6 /6
1-4 R Leg 6 6 /6
Spirits & Matrixes
Mygoch Stormfriend (Silver Torc) POW: 35, CHA: 16, INT: 12 Wyter of the Red Cow
Spells: Vigor (2pts), Strength (2pts), Protection (5pts), Countermagic (6pts)
Wolfbiter (Fine Iron Sword) POW: 17, CHA: 15, INT: 13 Telmori Shaman
Spells: Detect Magic (1pts), Second Sight (3pts), Binding Enchantment (1pts)
Equipment
Equipment
Bronze cuirass (6pts)
Bronze greaves (6pts)
Closed helmet (5pts)
cultural weapons
two riding animals
noble clothing (60L)
200 L in coing
450 L in jewelry, vessels and luxury goods