Jerv

Fire/Sky Movement Beast

Hunter of Sartar, Initiate of Orlanth Adventurous

Haraborn Clan | Colymar Tribe Thumbnail

Created at 2025/07/14 by Selka


Description

Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. Your grandparent died defending a member of the Sartar royal house. Gain Loyalty (Sartar) and +2% Reputation. Gain a +5% bonus to your Orate skill because of your famous ancestor. 1604 is the year of your adventurer’s birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent’s history Your parent was a(n) hunter from Sartar. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1613 After Starbrow’s Rebellion, the Lunar Governor Fazzur agreed to pardon all of the recent rebels except for one group, who he said were the cause of the entire trouble. These were the Durulz, or wereducks, one of the beastpeople who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent ignored the Duck Hunt and traded goods and information occasionally with passing Ducks. Gain Duck Lore +10%.


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Characteristics
Strength 10 50%
Constitution 10 50%
Size 10 50%
Dexterity 15 75%
Intelligence 13 65%
Power 10 50%
Charisma 9 45%
Attributes
Rune Points (Orlanth Adventurous) 0
Damage Bonus 0
DEX Strike Rank 2
Hit Points 10
Healing Rate 2
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 20%
Darkness Darkness 50%
Fire/Sky Fire/Sky 79%
Water Water 21%
Beast Beast 75%
Chaos Chaos 50%
Dragonewt Dragonewt 50%
Movement Movement 75%
Plant Plant 50%
Spirit Spirit 50%
Undeath Undeath 50%
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Love (Family) 90%
Loyalty (Clan) 90%
Loyalty (Colymar) 60%
Loyalty (Haraborn) 60%
Loyalty (Sartar) 60%
Loyalty (Tribe) 80%
Reputation 12%
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Elk) (5) 15%
Communication (+0%)
Dance (10) 15%
Orate (10) 25%
Sing (10) 30%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 25%

Knowledge (+5%)
Animal Lore (5) 40%
Farm (10) 35%
Herd (5) 20%

Magic (+0%)
Meditate (0) 25%
Spirit Combat (20) 35%
Perception (+5%)
Listen (25) 40%
Scan (25) 40%
Track (5) 40%
Ranged (+10%)
Composite Bow (5) 25%
Javelin (10) 30%
Sling (5) 55%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (+10%)
Hide (10) 30%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (30) 35%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Ride (Elk) (5) 15%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 15%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 25%
Sing (10) 30%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 25%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 40%
Battle (10) 15%
Celestial Lore (5) 10%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 40%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 25%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 55%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 30%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 35% 1D4+2 8
/6
Dagger-axe 35% 3D6 5
/10
Medium Shield 40% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 25% 1D8+1 2 100m
Sling 55% 1D8 2 80m
Thrown Dagger 15% 1D4 2 20m
Thrown Rock 25% 1D4 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L