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Jerv
Full Character
Stat Block
--- Jerv --- Runes: Fire/Sky Movement Beast Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. Your grandparent died defending a member of the Sartar royal house. Gain Loyalty (Sartar) and +2% Reputation. Gain a +5% bonus to your Orate skill because of your famous ancestor. 1604 is the year of your adventurer's birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) hunter from Sartar. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1613 After Starbrow's Rebellion, the Lunar Governor Fazzur agreed to pardon all of the recent rebels except for one group, who he said were the cause of the entire trouble. These were the Durulz, or wereducks, one of the beastpeople who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent ignored the Duck Hunt and traded goods and information occasionally with passing Ducks. Gain Duck Lore +10%. Stats: Strength: 10 (50%) Constitution: 10 (50%) Size: 10 (50%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 9 (45%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 10 Healing Rate: 2 Magic Points: 10 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 90% Loyalty (Tribe) 80% Loyalty (Sartar) 60% Loyalty (Colymar) 60% Devotion (Orlanth) 60% Loyalty (Haraborn) 60% Reputation 12% Love (Family) 90% **Cults: Orlanth Adventurous - Initiate - Rune Points: 0 Elemental Runes: Water 21% Darkness 50% Fire/Sky 79% Air 20% Power Runes: Beast 75% Plant 50% Spirit 50% Chaos 50% Dragonewt 50% Undeath 50% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Elk) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 30% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 40% Battle 15% Celestial Lore 10% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Spirit Combat 35% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 40% **Stealth (+10%)** Hide 30% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 55% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Melee Attacks: Dagger 35% 1D4+2 SR 8 6/6 HP Dagger-axe 35% 3D6 SR 5 10/10 HP Medium Shield 40% 1D4 SR 7 12/12 HP Ranged Attacks: Sling 55% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 25% 1D4 SR 2 20/20 HP Rng 20 Composite Bow 25% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 15% 1D4 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Jerv ** Runes: Fire/Sky Movement Beast Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 10, SIZ: 10, DEX: 15, INT: 13, POW: 10, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 10, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Loyalty (Tribe) 80%, Loyalty (Sartar) 60%, Loyalty (Colymar) 60%, Devotion (Orlanth) 60%, Loyalty (Haraborn) 60%, Reputation 12%, Love (Family) 90%, Loyalty (Clan) 90%, Cults: Orlanth Adventurous - Initiate - Rune Points: 0 Runes: Air 20%, Water 21%, Darkness 50%, Fire/Sky 79%, Chaos 50%, Dragonewt 50%, Undeath 50%, Movement 75%, Beast 75%, Plant 50%, Spirit 50%, Skills: Sling 55%, Jump 50%, Climb 45%, Medium Shield 40%, Scan 40%, Track 40%, Animal Lore 40%, Listen 40%, Homeland Lore (Local) 35%, Dagger 35%, Grapple 35%, Large Shield 35%, Spirit Combat 35%, Fist 35% Attacks: Dagger 35% 1D4+2 SR 8 6/6 HP Dagger-axe 35% 3D6 SR 5 10/10 HP Medium Shield 40% 1D4 SR 7 12/12 HP Composite Bow 25% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Dagger 15% 1D4 SR 2 6/6 HP Rng 20 Sling 55% 1D8 SR 2 80/80 HP Rng 80 Thrown Rock 25% 1D4 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,