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Jerv
Full Character
Stat Block
--- Jerv --- Runes: Beast Fire/Sky Movement Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. Your grandparent died defending a member of the Sartar royal house. Gain Loyalty (Sartar) and +2% Reputation. Gain a +5% bonus to your Orate skill because of your famous ancestor. 1604 is the year of your adventurer's birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) hunter from Sartar. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1613 After Starbrow's Rebellion, the Lunar Governor Fazzur agreed to pardon all of the recent rebels except for one group, who he said were the cause of the entire trouble. These were the Durulz, or wereducks, one of the beastpeople who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent ignored the Duck Hunt and traded goods and information occasionally with passing Ducks. Gain Duck Lore +10%. Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 19 (95%) Intelligence: 16 (80%) Power: 8 (40%) Charisma: 10 (50%) Derived Stats: Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 90% Loyalty (Colymar) 60% Loyalty (Deerfolk) 70% Loyalty (Haraborn) 60% Starheart 60% Reputation 31% Loyalty (Clan) 90% Loyalty (Tribe) 80% Loyalty (Sartar) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Odayla - Initiate Rune Points: 5 Elemental Runes: Air 20% Water 21% Darkness 50% Fire/Sky 79% Power Runes: Plant 50% Dragonewt 50% Movement 75% Beast 80% Chaos 50% Spirit 50% Undeath 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 55% Dodge 40% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Elk) 24% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 32% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 46% Battle 15% Celestial Lore 10% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 40% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 22% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Spirit Combat 30% Worship (Odayla) 20% Worship (Orlanth) 20% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 47% Scan 47% Search 30% Track 40% **Stealth (+10%)** Hide 45% Move Quietly 27% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 43% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 69% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Protection (1pts) Detect Enemies (1pts) Heal (1pts) Mobility (1pts) Speedart (1pts) Firearrow (2pts) Bladesharp (1pts) Rune Spells: Bear's Skin (Odayla) (3pts) Bear's Strength (Odayla) (2pts) Melee Attacks: Dagger 43% 1D4+2+1D4 SR 6 6/6 HP Dagger-axe 43% 3D6+1D4 SR 3 10/10 HP Medium Shield 45% 1D4+1D4 SR 5 12/12 HP Ranged Attacks: Sling 69% 1D8 SR 0 80/80 HP Rng 80 Thrown Rock 30% 1D4+1D2 SR 0 20/20 HP Rng 20 Composite Bow 30% 1D8+1 SR 0 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L LinoThorax Leather Armor +1 Composite Bow, +1 cha
** Jerv ** Runes: Beast Fire/Sky Movement Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth Adventurous STR: 15, CON: 14, SIZ: 13, DEX: 19, INT: 16, POW: 8, CHA: 10, Derived Stats: Magic Points: 8, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 90%, Loyalty (Colymar) 60%, Loyalty (Deerfolk) 70%, Loyalty (Haraborn) 60%, Starheart 60%, Reputation 31%, Loyalty (Clan) 90%, Loyalty (Tribe) 80%, Loyalty (Sartar) 60%, Devotion (Orlanth) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Odayla - Initiate Rune Points: 5 Runes: Fire/Sky 79%, Air 20%, Water 21%, Darkness 50%, Dragonewt 50%, Plant 50%, Movement 75%, Beast 80%, Chaos 50%, Spirit 50%, Undeath 50%, Skills: Sling 69%, Climb 55%, Jump 55%, Listen 47%, Scan 47%, Animal Lore 46%, Medium Shield 45%, Hide 45%, Dagger 43%, Fist 40%, Broadsword 40%, Homeland Lore (Local) 40%, Grapple 40%, Track 40% Spirit Magic: Heal (1pts), Mobility (1pts), Speedart (1pts), Firearrow (2pts), Bladesharp (1pts), Protection (1pts), Detect Enemies (1pts) Rune Spells: Bear's Skin (Odayla) (3pts), Bear's Strength (Odayla) (2pts) Attacks: Dagger 43% 1D4+2+1D4 SR 6 6/6 HP Dagger-axe 43% 3D6+1D4 SR 3 10/10 HP Medium Shield 45% 1D4+1D4 SR 5 12/12 HP Sling 69% 1D8 SR 0 80/80 HP Rng 80 Thrown Rock 30% 1D4+1D2 SR 0 20/20 HP Rng 20 Composite Bow 30% 1D8+1 SR 0 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L, LinoThorax Leather Armor, +1 Composite Bow, +1 cha,