Saronil Farnanson

Harmony Death Air

Hunter of Sartar, Initiate of Foundchild

Antorling Clan | Colymar Tribe Thumbnail

Created at 2025/05/25 by TheSteveAllen


Description

Hunter from Farview hamlet near Fairjowl in the Antorling clan tula. Responsible for supply of Red Deer meat in the hamlet. Garadangian, his grandfather and a local cattle farmer, fought and survived the battle of Grizzly Peak and then witnessed Terasarin acclaimed Prince of Alda-Chur. In 1597 he fought against the lunar assassins and survived. Took part in and survived the Boldhome campaign in 1602 and retired in 1605 having fought in and survived the Feint to the Sea campaign. Farnan, his father, was a leather worker in Fairjowl, which inspired Saronil to become a hunter as a child. Farnar fought in and survived the Hendriking campaign but died in the first year of the great winter by starvation, ensuring that the rest of the family were fed. Saronil took on the role of providing for the family after his father’s death. Saronil has already seen much battle action, having been involved in the civil war in Esrolia, taking part in the lunar siege of Nochet, and being involved in the battle of Pennel Ford, where he was honoured for fighting with great glory. He also followed the summoned Jaldon Golfentooth to witness Argrath being acknowledged as White Bull, to whom he gained loyalty. Furthermore, he witnessed and survived the dragonrise of 1625 and participated in the liberation of Sartar where he saw Kallyr Starbrow acclaimed as Prince of Sartar.


Add to my Roster Text Notes (0)
Characteristics
Strength 15 75%
Constitution 13 65%
Size 15 75%
Dexterity 12 60%
Intelligence 19 95%
Power 11 55%
Charisma 16 80%
Attributes
Rune Points (Foundchild) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 14
Healing Rate 3
Magic Points 11
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 70%
Darkness Darkness 20%
Earth Earth 10%
Fire/Sky Fire/Sky 50%
Moon Moon 10%
Beast Beast 55%
Death Death 75%
Harmony Harmony 75%
Movement Movement 60%
Truth Truth 60%
Rune Spells
Beastmaster Beast 2
Draw Beast Beast 1
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Fear (Dragons) 60%
Honor 60%
Love (Family) 100%
Loyalty (Antorling Clan) 60%
Loyalty (Sartar) 60%
Loyalty (Colymar Tribe) 60%
Loyalty (White Bull) 60%
Reputation 10%
Spirit Magic
Detect Life 1
Disruption 1
Slow 1
Speedart 1
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+0%)
Communication (+10%)
Dance (10) 35%
Sing (10) 40%
Speak (Tradetalk) (0) 30%
Manipulation (+10%)
Conceal (5) 35%

Knowledge (+10%)
Animal Lore (5) 70%
Battle (10) 25%
Cult Lore (Foundchild) (0) 35%
Farm (10) 40%
Herd (5) 25%
Peaceful Cut (10) 40%

Magic (+0%)
Meditate (0) 25%
Spirit Combat (20) 35%
Worship (Foundchild) (0) 45%
Perception (+10%)
Listen (25) 70%
Scan (25) 45%
Track (5) 75%
Ranged (+10%)
Composite Bow (5) 80%
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 45%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Stealth (+5%)
Hide (10) 25%

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 5%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 35%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 40%
Speak (Tradetalk) (0) 30%
Manipulation (+10%)
Conceal (5) 35%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+10%)
Animal Lore (5) 70%
Battle (10) 25%
Celestial Lore (5) 15%
Cult Lore (Foundchild) (0) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 20%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 40%
Plant Lore (5) 15%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 25%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Foundchild) (0) 45%
Perception (+10%)
Insight (Dragonewt) (20) 30%
Listen (25) 70%
Scan (25) 45%
Search (25) 35%
Track (5) 75%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 80%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 45%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 25%
Stealth (+5%)
Hide (10) 25%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 35% 1D8+1+1D4 6
/12
Dagger 45% 1D4+2+1D4 8
/6
Fist 35% 1D3+1D4 8
/0
Medium Shield 40% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 3 100m
Thrown Dagger 20% 1D4+1D2 3 20m
Thrown Rock 25% 1D4+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 5 /5
16-18 L Arm 2 4 /4
13-15 R Arm 2 4 /4
12 Chest 2 6 /6
9-11 Abdomen 2 5 /5
5-8 L Leg 2 5 /5
1-4 R Leg 2 5 /5
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L