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Saronil Farnanson
Full Character
Stat Block
--- Saronil Farnanson --- Runes: Harmony Death Air Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Foundchild Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Hunter from Farview hamlet near Fairjowl in the Antorling clan tula. Responsible for supply of Red Deer meat in the hamlet. Garadangian, his grandfather and a local cattle farmer, fought and survived the battle of Grizzly Peak and then witnessed Terasarin acclaimed Prince of Alda-Chur. In 1597 he fought against the lunar assassins and survived. Took part in and survived the Boldhome campaign in 1602 and retired in 1605 having fought in and survived the Feint to the Sea campaign. Farnan, his father, was a leather worker in Fairjowl, which inspired Saronil to become a hunter as a child. Farnar fought in and survived the Hendriking campaign but died in the first year of the great winter by starvation, ensuring that the rest of the family were fed. Saronil took on the role of providing for the family after his father’s death. Saronil has already seen much battle action, having been involved in the civil war in Esrolia, taking part in the lunar siege of Nochet, and being involved in the battle of Pennel Ford, where he was honoured for fighting with great glory. He also followed the summoned Jaldon Golfentooth to witness Argrath being acknowledged as White Bull, to whom he gained loyalty. Furthermore, he witnessed and survived the dragonrise of 1625 and participated in the liberation of Sartar where he saw Kallyr Starbrow acclaimed as Prince of Sartar. Uses a Shadowcat companion called Sheebah for hunting Red Deer and other prey. Stats: Strength: 15 (75%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 19 (95%) Power: 11 (55%) Charisma: 16 (80%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 60% Loyalty (White Bull) 60% Honor 60% Reputation 10% Love (Family) 100% Fear (Dragons) 60% Loyalty (Antorling Clan) 60% Loyalty (Colymar Tribe) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Darkness 20% Fire/Sky 50% Air 70% Moon 10% Earth 10% Power Runes: Death 75% Truth 60% Illusion 40% Man 45% Beast 55% Harmony 75% Disorder 25% Movement 60% Stasis 40% Fertility 25% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Command Shadowcat (Sheebah) 50% Dance 35% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Tradetalk) 30% **Knowledge (+10%)** Animal Lore 70% Battle 25% Celestial Lore 15% Cult Lore (Foundchild) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 40% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Spirit Combat 35% Worship (Foundchild) 45% **Manipulation (+10%)** Conceal 35% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Dragonewt) 30% Listen 70% Scan 45% Search 35% Track 75% **Stealth (+5%)** Hide 25% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 45% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 80% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Slow (1pts) Speedart (1pts) Disruption (1pts) Detect Life (1pts) Rune Spells: Sureshot (1pts) Draw Beast (1pts) Beastmaster (2pts) Melee Attacks: Fist 35% 1D3+1D4 SR 8 0/0 HP Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Broadsword 35% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Dagger 20% 1D4+1D2 SR 3 6/6 HP Rng 20 Thrown Rock 25% 1D4+1D2 SR 3 20/20 HP Rng 20 Composite Bow 80% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Sheebah - Alynx hunting companion Snares Furs worth 120 L
** Saronil Farnanson ** Runes: Harmony Death Air Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Foundchild STR: 15, CON: 13, SIZ: 15, DEX: 12, INT: 19, POW: 11, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Honor 60%, Reputation 10%, Love (Family) 100%, Fear (Dragons) 60%, Loyalty (Antorling Clan) 60%, Loyalty (Colymar Tribe) 60%, Loyalty (Sartar) 60%, Loyalty (White Bull) 60%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Air 70%, Moon 10%, Earth 10%, Darkness 20%, Fire/Sky 50%, Death 75%, Truth 60%, Illusion 40%, Man 45%, Beast 55%, Harmony 75%, Disorder 25%, Movement 60%, Stasis 40%, Fertility 25%, Skills: Composite Bow 80%, Track 75%, Animal Lore 70%, Listen 70%, Command Shadowcat (Sheebah) 50%, Dagger 45%, Scan 45%, Worship (Foundchild) 45%, Sing 40%, Medium Shield 40%, Climb 40%, Farm 40%, Homeland Lore (Local) 40%, Peaceful Cut 40% Spirit Magic: Slow (1pts), Speedart (1pts), Disruption (1pts), Detect Life (1pts) Rune Spells: Sureshot (1pts), Draw Beast (1pts), Beastmaster (2pts) Attacks: Fist 35% 1D3+1D4 SR 8 0/0 HP Dagger 45% 1D4+2+1D4 SR 8 6/6 HP Broadsword 35% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 40% 1D4+1D4 SR 7 12/12 HP Thrown Rock 25% 1D4+1D2 SR 3 20/20 HP Rng 20 Composite Bow 80% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Sheebah - Alynx hunting companion, Snares, Furs worth 120 L,