Indira the Magnificent

Air Harmony Death

Entertainer of Sartar, Rune Priest of Donandar

Namoldin Clan | Malani Tribe Thumbnail

Created at 2025/05/22 by TheSteveAllen


Description

Indira is the leader and Rune Priest of the entertainment troupe known as ‘The Troubadors’ which are based in the Arfritha Vale between Red Bird and Famous Bell, with members from around the Namoldin tula. She is of the Pramor bloodline of the clan, and lives in Red Deer village (located between the aforementioned villages). She is an accomplished singer and dancer, and acts as the compère at the troupe’s shows.


Add to my Roster Text Notes (1)
Characteristics
Strength 13 65%
Constitution 13 65%
Size 15 75%
Dexterity 15 75%
Intelligence 15 75%
Power 18 90%
Charisma 11 55%
Attributes
Rune Points (Donandar) 8
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 18
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 100%
Earth Earth 60%
Moon Moon 70%
Death Death 95%
Harmony Harmony 95%
Illusion Illusion 70%
Rune Spells
Command Cult Spirit Magic 2
Divination Magic 1
Extension Magic 1
Harmony Harmony 1
Illusory Motion Illusion 1
Illusory Sight Illusion 1
Illusory Sound Illusion 1
Sanctify Magic 2
Summon Cult Spirit Magic 1
Movement
Ground 8
Passions & Reputation
Love (Pramor Bloodline) 60%
Love (Luciano) 60%
Loyalty (Namoldin) 60%
Loyalty (Malani) 60%
Loyalty (Troupe) 60%
Reputation 22%
Spirit Magic
Bladesharp 8
Coordination 1
Glamour 2
Details
Standard of Living Free
Income 100 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+10%)
Climb (40) 90%
Dodge (30) 50%
Jump (45) 95%
Ride (Horse) (5) 60%
Communication (+5%)
Act (5) 20%
Charm (15) 30%
Dance (10) 100%
Orate (10) 25%
Sing (10) 130%
Speak (Heortling) (50) 85%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Craft (Arms) (10) 35%
Play Instrument (5) 75%

Knowledge (+10%)
Cult Lore (Donandar) (5) 90%
Farm (10) 50%
Herd (5) 25%
Lore (Namoldin Tula) (0) 20%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 45%
Worship (Donandar) (5) 60%
Perception (+10%)
Insight (Human) (20) 40%
Scan (25) 45%
Search (25) 45%
Ranged (+15%)
Crossbows (25) 65%
Javelin (10) 45%
Self Bow (5) 60%
Sling (5) 30%

Melee (+15%)
1H Spear (5) 30%
2H Mace (10) 50%
Battle Axe (10) 35%
Broadsword (10) 65%
Dagger (15) 65%
Fist (25) 65%
Shield (+15%)
Large Shield (15) 50%
Medium Shield (15) 70%
Stealth (+0%)
Hide (10) 50%

Agility (+10%)
Boat (5) 15%
Climb (40) 90%
Dodge (30) 50%
Drive (Wagon) (5) 15%
Jump (45) 95%
Ride (Horse) (5) 60%
Swim (15) 25%
Communication (+5%)
Act (5) 20%
Art (5) 10%
Bargain (5) 10%
Charm (15) 30%
Dance (10) 100%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 130%
Speak (Heortling) (50) 85%
Speak (Tradetalk) (0) 15%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 35%
Devise (5) 20%
Play Instrument (5) 75%
Sleight (10) 25%

Knowledge (+10%)
Animal Lore (5) 15%
Battle (10) 20%
Celestial Lore (5) 15%
Cult Lore (Donandar) (5) 90%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 50%
First Aid (10) 20%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Lore (Namoldin Tula) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Spirit Combat (20) 45%
Worship (Donandar) (5) 60%
Perception (+10%)
Insight (Human) (20) 40%
Insight (Uz) (20) 30%
Listen (25) 35%
Scan (25) 45%
Search (25) 45%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 65%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 45%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 60%
Sling (5) 30%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 50%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 65%
Dagger (15) 65%
Fist (25) 65%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 50%
Medium Shield (15) 70%
Small Shield (15) 30%
Stealth (+0%)
Hide (10) 50%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 65% 1D4+2+1D4 7
/6
Fist 65% 1D3+1D4 7
/0
Grapple 40% Special+1D4 7
/0
Medium Shield 70% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 65% 2D4+2 2 100m
Thrown Javelin 45% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 4 4 /4
13-15 R Arm 4 4 /4
12 Chest 4 6 /6
9-11 Abdomen 4 5 /5
5-8 L Leg 4 5 /5
1-4 R Leg 4 5 /5
Equipment
Equipment
Musical instrument (Lute)
50 L in coin
70 L in goods
Cultural weapons
Costume if appropriate