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Indira the Magnificent
Full Character
Stat Block
--- Indira the Magnificent --- Runes: Air Harmony Death Type: Player Character Homeland: Sartar Occupation: Entertainer Rune Priest of Cult: Donandar Standard of Living: Free Income: 100 L Ransom: 500 L Description: Indira is the leader and Rune Priest of the entertainment troupe known as ‘The Troubadors’ which are based in the Arfritha Vale between Red Bird and Famous Bell, with members from around the Namoldin tula. She is of the Pramor bloodline of the clan, and lives in Red Deer village (located between the aforementioned villages). She is an accomplished singer and dancer, and acts as the compère at the troupe’s shows. Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 15 (75%) Intelligence: 15 (75%) Power: 18 (90%) Charisma: 11 (55%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 18 Movement: Ground: 8 Passions & Reputations: Love (Luciano) 60% Loyalty (Namoldin) 60% Loyalty (Malani) 60% Loyalty (Troupe) 60% Reputation 22% Love (Pramor Bloodline) 60% **Cults: Donandar - Rune Priest - Rune Points: 8 Elemental Runes: Air 100% Moon 70% Earth 60% Power Runes: Harmony 95% Death 95% Illusion 70% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 90% Dodge 50% Drive (Wagon) 15% Jump 95% Ride (Horse) 60% Swim 25% **Communication (+5%)** Act 20% Art 10% Bargain 10% Charm 30% Dance 100% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 130% Speak (Heortling) 85% Speak (Tradetalk) 15% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 15% Cult Lore (Donandar) 90% Elder Race Lore (Elves) 15% Evaluate 20% Farm 50% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Lore (Namoldin Tula) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Spirit Combat 45% Worship (Donandar) 60% **Manipulation (+15%)** Conceal 20% Craft (Arms) 35% Devise 20% Play Instrument 75% Sleight 25% **Perception (+10%)** Insight (Human) 40% Insight (Uz) 30% Listen 35% Scan 45% Search 45% Track 15% **Stealth (+0%)** Hide 50% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 50% 2H Spear 30% Battle Axe 35% Broadsword 65% Dagger 65% Fist 65% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 65% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 60% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 70% Small Shield 30% Spirit Magic: Bladesharp (8pts) Coordination (1pts) Glamour (2pts) Rune Spells: Divination (1pts) Illusory Sight (1pts) Summon Cult Spirit (1pts) Command Cult Spirit (2pts) Harmony (1pts) Sanctify (2pts) Illusory Motion (1pts) Extension (1pts) Illusory Sound (1pts) Melee Attacks: Grapple 40% Special+1D4 SR 7 0/0 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Fist 65% 1D3+1D4 SR 7 0/0 HP Dagger 65% 1D4+2+1D4 SR 7 6/6 HP Ranged Attacks: Light Crossbow 65% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 45% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Musical instrument (Lute) 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Indira the Magnificent ** Runes: Air Harmony Death Homeland: Sartar, Occupation: Entertainer, Rune Priest of Cult: Donandar STR: 13, CON: 13, SIZ: 15, DEX: 15, INT: 15, POW: 18, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Luciano) 60%, Loyalty (Namoldin) 60%, Loyalty (Malani) 60%, Loyalty (Troupe) 60%, Reputation 22%, Love (Pramor Bloodline) 60%, Cults: Donandar - Rune Priest - Rune Points: 8 Runes: Air 100%, Moon 70%, Earth 60%, Harmony 95%, Death 95%, Illusion 70%, Skills: Sing 130%, Dance 100%, Jump 95%, Cult Lore (Donandar) 90%, Climb 90%, Speak (Heortling) 85%, Play Instrument 75%, Medium Shield 70%, Fist 65%, Crossbows 65%, Broadsword 65%, Dagger 65%, Self Bow 60%, Ride (Horse) 60% Spirit Magic: Glamour (2pts), Bladesharp (8pts), Coordination (1pts) Rune Spells: Summon Cult Spirit (1pts), Command Cult Spirit (2pts), Harmony (1pts), Sanctify (2pts), Divination (1pts), Illusory Sight (1pts), Extension (1pts), Illusory Sound (1pts), Illusory Motion (1pts) Attacks: Grapple 40% Special+1D4 SR 7 0/0 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Fist 65% 1D3+1D4 SR 7 0/0 HP Dagger 65% 1D4+2+1D4 SR 7 6/6 HP Light Crossbow 65% 2D4+2 SR 2 6/6 HP Rng 100 Thrown Javelin 45% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Musical instrument (Lute), 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,