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Mers
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--- Mers --- Runes: Death Harmony Fire/Sky Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Mers is Sweet and Lazy. They is a Common adventurer. (They/Them) Stats: Strength: 9 (45%) Constitution: 11 (55%) Size: 19 (95%) Dexterity: 6 (30%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 10 (50%) Derived Stats: Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Movement: Ground: 8 Passions & Reputations: Loyalty (Leader) 60% Loyalty (Shaker Temple) 60% Honor 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Air 20% Earth 10% Darkness 40% Fire/Sky 60% Power Runes: Harmony 75% Death 75% Condition Runes: Skills: **Agility (-10%)** Boat 5% Climb 30% Dodge 2% Drive (Chariot) -5% Jump 8% Ride (Horse) 0% Swim 5% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 30% Intrigue 5% Orate 10% Sing 30% Speak (Heortling) 0% Speak (Tarshite) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 20% Evaluate 15% Farm 30% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 70% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 35% 2H Spear 15% Battle Axe 25% Broadsword 20% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 45% Pole Lasso 5% Rock 15% Self Bow 5% Sling 30% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 60% Medium Shield 30% Small Shield 15% Spirit Magic: Vigor (2pts) Demoralize (2pts) Protection (2pts) Rune Spells: Sword Trance (1pts) Melee Attacks: Large Shield 60% 1D6+1D4 SR 8 16/16 HP Two-handed Mace 35% 1D8+2+1D4 SR 8 10/10 HP Ranged Attacks: Thrown Javelin 45% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Mers ** Runes: Death Harmony Fire/Sky Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 9, CON: 11, SIZ: 19, DEX: 6, INT: 14, POW: 15, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Loyalty (Shaker Temple) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Earth 10%, Darkness 40%, Fire/Sky 60%, Air 20%, Harmony 75%, Death 75%, Skills: Worship (Humakt) 70%, Large Shield 60%, Battle 55%, Scan 50%, Speak (Tarshite) 50%, Javelin 45%, Spirit Combat 40%, Listen 40%, 2H Mace 35%, Homeland Lore (Local) 35%, Climb 30%, Customs (Tarshite) 30%, Search 30%, Sling 30% Spirit Magic: Vigor (2pts), Demoralize (2pts), Protection (2pts) Rune Spells: Sword Trance (1pts) Attacks: Large Shield 60% 1D6+1D4 SR 8 16/16 HP Two-handed Mace 35% 1D8+2+1D4 SR 8 10/10 HP Thrown Javelin 45% 1D10+1D2 SR 4 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,