Militia - Jeff Kanel




Daranda the Amouroubt of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 12
Constitution 11
Size 10
Dexterity 10
Intelligence 13
Power 11
Charisma 13
Damage Bonus
SIZ SR 2
DEX SR 3
Hit Locations
Location Armor HP
Head 19-20 5 4
L Arm 16-18 5 3
R Arm 13-15 5 3
Chest 12 5 5
Abdomen 9-11 5 4
L Leg 5-8 5 4
R Leg 1-4 5 4
Hit Points
HP
/11

Magic Points
MP
/11

Runes
Air Air 70%
Harmony Harmony 75%
Movement Movement 75%
Skills
Sing 70%
Large Shield 65%
Javelin 60%
Dagger 55%
Battle 55%
1H Spear 45%
Cult Lore (Orlanth) 40%
Scan 40%
Climb 40%
Listen 40%
Magic
Spirit Magic
Heal 4
Mobility 1
Rune Spells
Wind Warp 1
Weapons
Attack Skill Damage SR HP
1H Short Spear 45% 1D6+1 7 10 / 10
Large Shield 65% 1D6 8 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 60% 1D10 3 20m

Arrenorthsdottir of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 7
Constitution 9
Size 12
Dexterity 16
Intelligence 17
Power 7
Charisma 12
Damage Bonus
SIZ SR 2
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 5 3
L Arm 16-18 5 2
R Arm 13-15 5 2
Chest 12 5 4
Abdomen 9-11 5 3
L Leg 5-8 5 3
R Leg 1-4 5 3
Hit Points
HP
/9

Magic Points
MP
/7

Runes
Air Air 70%
Death Death 75%
Movement Movement 75%
Skills
Large Shield 75%
Sing 75%
Sling 65%
Dagger 65%
Jump 63%
Battle Axe 60%
Battle 50%
Medium Shield 45%
Climb 45%
Scan 45%
Magic
Spirit Magic
Bladesharp 3
Strength 2
Rune Spells
Increase/Decrease Wind 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 60% 1D8+2 6 8 / 8
Large Shield 75% 1D6 6 16 / 16
Attack Skill Damage SR Range Special
Sling 65% 1D8 1 80m

Darulf the Boorsson of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 18
Constitution 15
Size 16
Dexterity 13
Intelligence 11
Power 10
Charisma 10
Damage Bonus +1D6
SIZ SR 1
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 6
L Arm 16-18 5 5
R Arm 13-15 5 5
Chest 12 5 7
Abdomen 9-11 5 6
L Leg 5-8 5 6
R Leg 1-4 5 6
Hit Points
HP
/16

Magic Points
MP
/10

Runes
Air Air 70%
Movement Movement 75%
Truth Truth 75%
Skills
Medium Shield 75%
Javelin 65%
1H Spear 60%
Dagger 60%
Climb 60%
Jump 59%
Sing 40%
Battle 40%
Dodge 36%
Crossbows 35%
Magic
Spirit Magic
Disruption 1
Protection 4
Rune Spells
Summons of Evil 3
Weapons
Attack Skill Damage SR HP
Dagger 60% 1D4+2+1D6 7 6 / 6
Medium Shield 75% 1D4+1D6 6 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 65% 1D10+1D3 2 20m

Hant-Plough of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 14
Constitution 12
Size 13
Dexterity 14
Intelligence 13
Power 11
Charisma 14
Damage Bonus +1D4
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 5
L Arm 16-18 5 4
R Arm 13-15 5 4
Chest 12 5 6
Abdomen 9-11 5 5
L Leg 5-8 5 5
R Leg 1-4 5 5
Hit Points
HP
/13

Magic Points
MP
/11

Runes
Air Air 70%
Harmony Harmony 75%
Movement Movement 75%
Skills
Sing 90%
Large Shield 70%
Jump 57%
Javelin 55%
Climb 55%
Battle 45%
Scan 40%
Listen 40%
Medium Shield 40%
Sling 40%
Magic
Spirit Magic
Disruption 1
Protection 4
Rune Spells
Summon Air Elemental 1
Weapons
Attack Skill Damage SR HP
Broadsword 35% 1D8+1+1D4 6 12 / 12
Large Shield 70% 1D6+1D4 7 16 / 16
Attack Skill Damage SR Range Special
Thrown Javelin 55% 1D10+1D2 2 20m

Kulf Moon-Boatar Wagor Black-Staggarl Promastar Foot of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 13
Constitution 10
Size 12
Dexterity 13
Intelligence 13
Power 6
Charisma 5
Damage Bonus +1D4
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 4
L Arm 16-18 5 3
R Arm 13-15 5 3
Chest 12 5 5
Abdomen 9-11 5 4
L Leg 5-8 5 4
R Leg 1-4 5 4
Hit Points
HP
/10

Magic Points
MP
/6

Runes
Air Air 70%
Disorder Disorder 75%
Movement Movement 75%
Skills
Medium Shield 75%
Dagger 70%
1H Spear 60%
Orate 55%
Climb 55%
Speak (Heortling) 45%
Javelin 45%
Battle 45%
Jump 44%
Search 40%
Magic
Spirit Magic
Disruption 1
Heal 2
Strength 2
Rune Spells
Summons of Evil 3
Weapons
Attack Skill Damage SR HP
Dagger 70% 1D4+2+1D4 8 6 / 6
Medium Shield 75% 1D4+1D4 7 12 / 12
Attack Skill Damage SR Range Special
Thrown Javelin 45% 1D10+1D2 2 20m

Harulfsdottir of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 13
Constitution 10
Size 12
Dexterity 16
Intelligence 12
Power 11
Charisma 10
Damage Bonus +1D4
SIZ SR 2
DEX SR 1
Hit Locations
Location Armor HP
Head 19-20 5 4
L Arm 16-18 5 3
R Arm 13-15 5 3
Chest 12 5 5
Abdomen 9-11 5 4
L Leg 5-8 5 4
R Leg 1-4 5 4
Hit Points
HP
/10

Magic Points
MP
/11

Runes
Air Air 70%
Fertility Fertility 75%
Movement Movement 75%
Skills
Medium Shield 70%
Jump 63%
Speak (Heortling) 50%
Sing 50%
Composite Bow 45%
Climb 45%
Thrown Axe 40%
Speak (Stormspeech) 40%
Battle 40%
Dodge 37%
Magic
Spirit Magic
Demoralize 2
Disruption 1
Rune Spells
Increase/Decrease Wind 1
Weapons
Attack Skill Damage SR HP
Dagger 30% 1D4+2+1D4 7 6 / 6
Medium Shield 70% 1D4+1D4 6 12 / 12
Attack Skill Damage SR Range Special
Thrown Axe 40% 1D6+1D2 1 20m

Erneldaa Many-Mothe Gold -Lamb of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 13
Constitution 11
Size 16
Dexterity 15
Intelligence 12
Power 10
Charisma 7
Damage Bonus +1D4
SIZ SR 1
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 4
L Arm 16-18 5 3
R Arm 13-15 5 3
Chest 12 5 5
Abdomen 9-11 5 4
L Leg 5-8 5 4
R Leg 1-4 5 4
Hit Points
HP
/12

Magic Points
MP
/10

Runes
Air Air 70%
Death Death 75%
Movement Movement 75%
Skills
Dagger 65%
Large Shield 65%
Jump 60%
Climb 55%
Broadsword 55%
Speak (Heortling) 45%
Battle 40%
Medium Shield 35%
Spirit Combat 35%
Listen 35%
Magic
Spirit Magic
Disruption 1
Protection 2
Rune Spells
Increase/Decrease Wind 1
Weapons
Attack Skill Damage SR HP
Dagger 65% 1D4+2+1D4 7 6 / 6
Large Shield 65% 1D6+1D4 6 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 2 100m

Enjosulfinsson of Sartar

Heavy Infantry of Clan, Tribe. [View]


Cults
Initiate of Orlanth
/1 RP
Characteristics
Strength 13
Constitution 4
Size 9
Dexterity 13
Intelligence 14
Power 17
Charisma 8
Damage Bonus
SIZ SR 2
DEX SR 2
Hit Locations
Location Armor HP
Head 19-20 5 2
L Arm 16-18 5 1
R Arm 13-15 5 1
Chest 12 5 3
Abdomen 9-11 5 2
L Leg 5-8 5 2
R Leg 1-4 5 2
Hit Points
HP
/5

Magic Points
MP
/17

Runes
Air Air 70%
Movement Movement 75%
Truth Truth 75%
Skills
Large Shield 75%
Battle Axe 70%
Dagger 65%
Climb 60%
Battle 60%
2H Mace 50%
Jump 49%
Scan 45%
Spirit Combat 45%
Medium Shield 45%
Magic
Spirit Magic
Bladesharp 4
Demoralize 2
Rune Spells
Increase/Decrease Wind 1
Weapons
Attack Skill Damage SR HP
1H Battle Axe 70% 1D8+2 7 8 / 8
Large Shield 75% 1D6 7 16 / 16
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 2 100m