NPC

Fertility Beast Earth

Herder of Prax: Sable Riders, Initiate of Ernalda

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Created at 2024/12/03 by rpgcult Darkweaver


Description

NPC is Stingy and Unkind. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 13 65%
Constitution 16 80%
Size 12 60%
Dexterity 9 45%
Intelligence 14 70%
Power 7 35%
Charisma 12 60%
Attributes
Rune Points (Ernalda) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 16
Healing Rate 3
Magic Points 7
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 40%
Earth Earth 80%
Moon Moon 70%
Beast Beast 85%
Fertility Fertility 85%
Rune Spells
Bless Crops Fertility Earth 1
Gnome to Gargoyle Earth 1
Regrow Limb Fertility Movement Moon 2
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (High Priestess) 60%
Loyalty (Tribe) 60%
Reputation 15%
Spirit Magic
Demoralize 2
Ignite 1
Slow 1
Details
Standard of Living Poor
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Jump (27) 37%
Ride (Sable Antelope) (5) 50%
Communication (+0%)
Dance (10) 30%
Sing (10) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)

Knowledge (+5%)
Animal Lore (5) 20%
Cult Lore (Ernalda) (0) 20%
First Aid (10) 25%
Herd (5) 95%
Lore (Plant) (0) 80%
Peaceful Cut (10) 85%
Survival (15) 30%

Magic (-5%)
Spirit Combat (20) 35%
Worship (Ernalda) (0) 15%
Perception (+5%)
Scan (25) 50%
Track (5) 20%
Ranged (+5%)
Javelin (10) 80%

Melee (+5%)
Dagger (15) 50%
Kopis (10) 40%
Lance (5) 20%
Shield (+5%)
Medium Shield (15) 40%
Small Shield (15) 30%
Stealth (+5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (18) 18%
Drive (Chariot) (5) 5%
Jump (27) 37%
Ride (Horse) (5) 5%
Ride (Sable Antelope) (5) 50%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 30%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 50%
Speak (Tradetalk) (0) 10%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Ernalda) (0) 20%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Sable Tribe) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 25%
Game (15) 20%
Herd (5) 95%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Plant) (0) 80%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 85%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 0%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Ernalda) (0) 15%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 50%
Search (25) 30%
Track (5) 20%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 80%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 50%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 40%
Lance (5) 20%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 40%
Small Shield (15) 30%
Stealth (+5%)
Hide (10) 15%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 50% 1D4+2+1D4 9
/6
Medium Shield 40% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 80% 1D10+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 6 /6
16-18 L Arm 2 5 /5
13-15 R Arm 2 5 /5
12 Chest 2 7 /7
9-11 Abdomen 2 6 /6
5-8 L Leg 2 6 /6
1-4 R Leg 2 6 /6
Equipment
Equipment
Cultural Weapons
Herd animals worth 120 L
Staff
Herding animal