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--- NPC --- Runes: Fertility Beast Earth Type: Player Character Homeland: Prax: Sable Riders Occupation: Herder Initiate of Cult: Ernalda Standard of Living: Poor Income: 60 L Ransom: 500 L Description: NPC is Stingy and Unkind. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 12 (60%) Dexterity: 9 (45%) Intelligence: 14 (70%) Power: 7 (35%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 7 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (High Priestess) 60% Reputation 15% Hate (Chaos) 60% Love (Family) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Air 40% Moon 70% Earth 80% Power Runes: Fertility 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 37% Ride (Horse) 5% Ride (Sable Antelope) 50% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 30% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Ernalda) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Sable Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 95% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 80% Manage Household 15% Mineral Lore 10% Peaceful Cut 85% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Ernalda) 15% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 50% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 40% Lance 20% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 80% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 40% Small Shield 30% Spirit Magic: Ignite (1pts) Demoralize (2pts) Slow (1pts) Rune Spells: Bless Crops (1pts) Regrow Limb (2pts) Gnome to Gargoyle (1pts) Melee Attacks: Medium Shield 40% 1D4+1D4 SR 8 12/12 HP Dagger 50% 1D4+2+1D4 SR 9 6/6 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** NPC ** Runes: Fertility Beast Earth Homeland: Prax: Sable Riders, Occupation: Herder, Initiate of Cult: Ernalda STR: 13, CON: 16, SIZ: 12, DEX: 9, INT: 14, POW: 7, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 7, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 15%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (High Priestess) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Air 40%, Moon 70%, Earth 80%, Fertility 85%, Beast 85%, Skills: Herd 95%, Peaceful Cut 85%, Javelin 80%, Lore (Plant) 80%, Ride (Sable Antelope) 50%, Scan 50%, Dagger 50%, Speak (Praxian) 50%, Kopis 40%, Medium Shield 40%, Climb 40%, Jump 37%, Spirit Combat 35%, Homeland Lore (Local) 35% Spirit Magic: Slow (1pts), Ignite (1pts), Demoralize (2pts) Rune Spells: Bless Crops (1pts), Regrow Limb (2pts), Gnome to Gargoyle (1pts) Attacks: Medium Shield 40% 1D4+1D4 SR 8 12/12 HP Dagger 50% 1D4+2+1D4 SR 9 6/6 HP Thrown Javelin 80% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,