Bindyquack the Surly

Air Death Man

Bountyhunter of Durulz (Ducks), Initiate of Humakt

Darjiini Clan | Duck Point Tribe Thumbnail

Created at 2024/11/16 by S Budsky


Description

With his perpetually furrowed brow and a constant grumble under his breath, Bindyquack the Surly is the epitome of a battle-hardened Duck. Standing stout and defiant at just under four feet tall, he cuts an imposing figure for his kind. His feathers are a dark, mottled brown, perpetually ruffled as if reflecting his mood. Clad in a patched but sturdy suit of ringmail and wielding a well-worn axe, Bindyquack prefers to let his weapon do the talking. While his sharp tongue and gruff demeanor often irritate his companions, his loyalty in a fight is unquestionable. Hailing from a swampy village constantly under siege by chaos creatures, Bindyquack fights not for glory but for survival—and because, as he says, “someone’s gotta do the dirty work.” Despite his surliness, there’s a grudging respect among those who know him, as his bravery and skill in combat speak louder than his endless complaints.


Add to my Roster Text Notes (3)
Characteristics
Strength 13 65%
Constitution 16 80%
Size 8 40%
Dexterity 15 75%
Intelligence 13 65%
Power 10 50%
Charisma 11 55%
Attributes
Rune Points (Humakt) 4
Damage Bonus 0
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 95%
Earth Earth 40%
Fire/Sky Fire/Sky 30%
Moon Moon 20%
Death Death 75%
Disorder Disorder 60%
Man Man 75%
Movement Movement 60%
Spirit Spirit 5%
Rune Spells
Sever Spirit Death 3
Sword Trance Death 1
Turn Undead Death 1
Movement
Ground 5
Water 8
Ground 5
Water 8
Passions & Reputation
Devotion (Humakt) 70%
Hate (Chaos) 70%
Honor 100%
Love (Family) 80%
Loyalty (Clan) 80%
Loyalty (Riverfolk) 60%
Loyalty (Darulz) 70%
Reputation 16%
Spirit Magic
Detect Enemies 0
Disruption 0
Strength 2
Vigor 2
Details
Standard of Living Free
Income 134 L
Ransom 300 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (25) 45%
Dodge (30) 45%
Swim (80) 90%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 80%
Sing (10) 20%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 50%
Cult Lore (Humakt) (0) 20%
Customs (Heortling) (0) 15%
Farm (10) 35%
Herd (5) 20%
Lore (Homeland) (0) 15%
Survival (15) 55%
Treat Poison (5) 20%

Magic (+0%)
Meditate (0) 45%
Spirit Combat (20) 35%
Worship (Humakt) (0) 20%
Perception (+5%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 65%
Search (25) 50%
Track (5) 55%
Ranged (+10%)
Javelin (10) 30%
Sling (5) 50%

Melee (+10%)
1H Spear (5) 50%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Grapple (25) 45%
Kopis (10) 90%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 60%
Stealth (+15%)

Agility (+5%)
Boat (25) 45%
Climb (40) 45%
Dodge (30) 45%
Jump (45) 50%
Swim (80) 90%
Communication (+0%)
Charm (15) 15%
Dance (10) 15%
Fast Talk (25) 25%
Intimidate (15) 80%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (50) 50%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 50%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 20%
Customs (Heortling) (0) 15%
Customs (Durulz) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Lore (Homeland) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 55%
Treat Disease (5) 10%
Treat Poison (5) 20%

Magic (+0%)
Meditate (0) 45%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Humakt) (0) 20%
Perception (+5%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 65%
Search (25) 50%
Track (5) 55%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 50%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 50%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 45%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 90%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 60%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 50% 1D6+1 6
/10
Dagger 35% 1D4+2 8
/6
Kopis 90% 1D8+1 6
/12
Small Shield 60% 1D3 7
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 50% 1D8 2 80m
Thrown Dagger 20% 1D4 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 4 5 /5
16-18 L Arm 3 4 /4
13-15 R Arm 3 4 /4
12 Chest 3 6 /6
9-11 Abdomen 3 5 /5
5-8 L Leg 3 5 /5
1-4 R Leg 3 5 /5
Equipment
Equipment
42 Lunars
Linothorax (3 pts)
Cuirboilli graves and vambraces (3 pts)
Open helm (4 pts)
Small Shield
1H Short Spear
Dagger, Bronze
Kopis, inscribed with Humakh Runes
Small Shield
Sling with 30 stone
sleeping roll
Normal clothing
Cannot use large or medium shield.
sv+4 to effective CON against disease or poison.