Bindyquack the Surly

Air Fertility Man

Bountyhunter of Durulz (Ducks), Initiate of Humakt

Darjiini Clan | Duck Point Tribe Thumbnail

Created at 2024/11/16 by S Budsky


Description

With his perpetually furrowed brow and a constant grumble under his breath, Bindyquack the Surly is the epitome of a battle-hardened Duck. Standing stout and defiant at just under four feet tall, he cuts an imposing figure for his kind. His feathers are a dark, mottled brown, perpetually ruffled as if reflecting his mood. Clad in a patched but sturdy suit of ringmail and wielding a well-worn axe, Bindyquack prefers to let his weapon do the talking. While his sharp tongue and gruff demeanor often irritate his companions, his loyalty in a fight is unquestionable. Hailing from a swampy village constantly under siege by chaos creatures, Bindyquack fights not for glory but for survival—and because, as he says, “someone’s gotta do the dirty work.” Despite his surliness, there’s a grudging respect among those who know him, as his bravery and skill in combat speak louder than his endless complaints.


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Characteristics
Strength 13 65%
Constitution 16 80%
Size 8 40%
Dexterity 15 75%
Intelligence 13 65%
Power 10 50%
Charisma 11 55%
Attributes
Rune Points (Humakt) 4
Damage Bonus 0
DEX Strike Rank 2
Hit Points 15
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 95%
Earth Earth 40%
Fire/Sky Fire/Sky 30%
Moon Moon 20%
Disorder Disorder 60%
Fertility Fertility 75%
Man Man 75%
Movement Movement 60%
Spirit Spirit 5%
Rune Spells
Sever Spirit Death 3
Sword Trance Death 1
Movement
Ground 5
Water 8
Ground 5
Water 8
Passions & Reputation
Devotion (Humakt) 60%
Honor 90%
Love (Family) 80%
Loyalty (Clan) 70%
Loyalty (Riverfolk) 60%
Loyalty (Tribe) 70%
Reputation 13%
Spirit Magic
Detect Enemies 0
Disruption 0
Strength 2
Vigor 2
Details
Standard of Living Free
Income 70 L
Ransom 300 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (25) 35%
Dodge (30) 45%
Ride (Horse) (0) 15%
Communication (+0%)
Dance (10) 15%
Intimidate (15) 80%
Sing (10) 20%
Manipulation (+10%)

Knowledge (+5%)
Battle (10) 25%
Cult Lore (Humakt) (0) 20%
Customs (Heortling) (0) 15%
Farm (10) 35%
Herd (5) 20%
Lore (Homeland) (0) 15%
Survival (15) 55%
Treat Poison (5) 20%

Magic (+0%)
Meditate (0) 45%
Spirit Combat (20) 35%
Worship (Humakt) (0) 20%
Perception (+5%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 65%
Search (25) 50%
Track (5) 55%
Ranged (+10%)
Javelin (10) 30%
Sling (5) 50%

Melee (+10%)
1H Spear (5) 50%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Grapple (25) 45%
Kopis (10) 90%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 60%
Stealth (+15%)

Agility (+5%)
Boat (25) 35%
Climb (40) 45%
Dodge (30) 45%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (0) 15%
Swim (80) 85%
Communication (+0%)
Charm (15) 15%
Dance (10) 15%
Fast Talk (25) 25%
Intimidate (15) 80%
Orate (10) 10%
Sing (10) 20%
Speak (Heortling) (50) 50%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 25%
Celestial Lore (5) 10%
Cult Lore (Humakt) (0) 20%
Customs (Heortling) (0) 15%
Customs (Durulz) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Lore (Homeland) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Survival (15) 55%
Treat Disease (5) 10%
Treat Poison (5) 20%

Magic (+0%)
Meditate (0) 45%
Prepare Corpse (10) 10%
Spirit Combat (20) 35%
Worship (Humakt) (0) 20%
Perception (+5%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 65%
Search (25) 50%
Track (5) 55%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 50%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 50%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 45%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 90%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 40%
Small Shield (15) 60%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 50% 1D6+1 6
/10
Dagger 35% 1D4+2 8
/6
Kopis 90% 1D8+1 6
/12
Small Shield 60% 1D3 7
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 50% 1D8 2 80m
Thrown Dagger 20% 1D4 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
History: 7 Lunars
Linothorax (3 pts)
Cuirboilli graves and vambraces (3 pts)
Open helm (4 pts)
1d3 distinctive scars
Appropiate weapons
sleeping roll
Booty 2d100
Normal clothing
+4 to effective CON against disease or poison.
Cannot use large or medium shield.