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Bindyquack the Surly
Full Character
Stat Block
--- Bindyquack the Surly --- Runes: Air Death Man Type: Player Character Homeland: Durulz (Ducks) Occupation: Bountyhunter Initiate of Cult: Humakt Standard of Living: Free Income: 134 L Ransom: 300 L Description: With his perpetually furrowed brow and a constant grumble under his breath, Bindyquack the Surly is the epitome of a battle-hardened Duck. Standing stout and defiant at just under four feet tall, he cuts an imposing figure for his kind. His feathers are a dark, mottled brown, perpetually ruffled as if reflecting his mood. Clad in a patched but sturdy suit of ringmail and wielding a well-worn axe, Bindyquack prefers to let his weapon do the talking. While his sharp tongue and gruff demeanor often irritate his companions, his loyalty in a fight is unquestionable. Hailing from a swampy village constantly under siege by chaos creatures, Bindyquack fights not for glory but for survival—and because, as he says, "someone’s gotta do the dirty work." Despite his surliness, there’s a grudging respect among those who know him, as his bravery and skill in combat speak louder than his endless complaints. Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 8 (40%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 11 (55%) Derived Stats: Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Ground: 5 Water: 8 Passions & Reputations: Hate (Chaos) 70% Love (Family) 80% Loyalty (Clan) 80% Loyalty (Darulz) 70% Devotion (Humakt) 70% Loyalty (Riverfolk) 60% Honor 100% Reputation 16% **Cults: Humakt - Initiate - Rune Points: 4 Elemental Runes: Air 95% Moon 20% Earth 40% Fire/Sky 30% Power Runes: Spirit 5% Disorder 60% Illusion 50% Truth 50% Stasis 40% Man 75% Beast 25% Death 75% Harmony 40% Movement 60% Fertility 25% Condition Runes: Skills: **Agility (+5%)** Boat 45% Climb 45% Dodge 45% Jump 50% Swim 90% **Communication (+0%)** Charm 15% Dance 15% Fast Talk 25% Intimidate 80% Orate 10% Sing 20% Speak (Heortling) 50% **Knowledge (+5%)** Animal Lore 10% Battle 50% Celestial Lore 10% Cult Lore (Humakt) 20% Customs (Heortling) 15% Customs (Durulz) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Homeland) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 55% Treat Disease 10% Treat Poison 20% **Magic (+0%)** Meditate 45% Prepare Corpse 10% Spirit Combat 35% Worship (Humakt) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 35% Listen 40% Scan 65% Search 50% Track 55% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 45% Greatsword 15% Kick 25% Kopis 90% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 50% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 60% Spirit Magic: Detect Enemies (0pts) Vigor (2pts) Strength (2pts) Disruption (0pts) Rune Spells: Turn Undead (1pts) Sever Spirit (3pts) Sword Trance (1pts) Melee Attacks: Kopis 90% 1D8+1 SR 6 12/12 HP Dagger 35% 1D4+2 SR 8 6/6 HP Small Shield 60% 1D3 SR 7 8/8 HP 1H Short Spear 50% 1D6+1 SR 6 10/10 HP Ranged Attacks: Thrown Dagger 20% 1D4 SR 2 6/6 HP Rng 20 Sling 50% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: 42 Lunars Linothorax (3 pts) Cuirboilli graves and vambraces (3 pts) Open helm (4 pts) Small Shield 1H Short Spear Dagger, Bronze Kopis, inscribed with Humakh Runes Small Shield Sling with 30 stone sleeping roll Normal clothing Cannot use large or medium shield. sv+4 to effective CON against disease or poison.
** Bindyquack the Surly ** Runes: Air Death Man Homeland: Durulz (Ducks), Occupation: Bountyhunter, Initiate of Cult: Humakt STR: 13, CON: 16, SIZ: 8, DEX: 15, INT: 13, POW: 10, CHA: 11, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 10, Movement- Ground: 5, Water: 8, Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 16%, Hate (Chaos) 70%, Love (Family) 80%, Loyalty (Clan) 80%, Loyalty (Darulz) 70%, Devotion (Humakt) 70%, Loyalty (Riverfolk) 60%, Honor 100%, Cults: Humakt - Initiate - Rune Points: 4 Runes: Fire/Sky 30%, Air 95%, Moon 20%, Earth 40%, Truth 50%, Stasis 40%, Man 75%, Beast 25%, Movement 60%, Fertility 25%, Death 75%, Harmony 40%, Disorder 60%, Illusion 50%, Spirit 5%, Skills: Swim 90%, Kopis 90%, Intimidate 80%, Scan 65%, Small Shield 60%, Survival 55%, Track 55%, 1H Spear 50%, Speak (Heortling) 50%, Search 50%, Sling 50%, Battle 50%, Jump 50%, Boat 45% Spirit Magic: Vigor (2pts), Strength (2pts), Disruption (0pts), Detect Enemies (0pts) Rune Spells: Sword Trance (1pts), Turn Undead (1pts), Sever Spirit (3pts) Attacks: Dagger 35% 1D4+2 SR 8 6/6 HP Small Shield 60% 1D3 SR 7 8/8 HP 1H Short Spear 50% 1D6+1 SR 6 10/10 HP Kopis 90% 1D8+1 SR 6 12/12 HP Sling 50% 1D8 SR 2 80/80 HP Rng 80 Thrown Dagger 20% 1D4 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: 42 Lunars, Linothorax (3 pts), Cuirboilli graves and vambraces (3 pts) , Open helm (4 pts), Small Shield, 1H Short Spear, Dagger, Bronze, Kopis, inscribed with Humakh Runes, Small Shield, Sling with 30 stone, sleeping roll, Normal clothing, Cannot use large or medium shield., sv+4 to effective CON against disease or poison.,