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Bindyquack the Surly
Full Character
Stat Block
--- Bindyquack the Surly --- Runes: Air Fertility Man Type: Player Character Homeland: Durulz (Ducks) Occupation: Bountyhunter Initiate of Cult: Humakt Standard of Living: Free Income: 70 L Ransom: 300 L Description: With his perpetually furrowed brow and a constant grumble under his breath, Bindyquack the Surly is the epitome of a battle-hardened Duck. Standing stout and defiant at just under four feet tall, he cuts an imposing figure for his kind. His feathers are a dark, mottled brown, perpetually ruffled as if reflecting his mood. Clad in a patched but sturdy suit of ringmail and wielding a well-worn axe, Bindyquack prefers to let his weapon do the talking. While his sharp tongue and gruff demeanor often irritate his companions, his loyalty in a fight is unquestionable. Hailing from a swampy village constantly under siege by chaos creatures, Bindyquack fights not for glory but for survival—and because, as he says, "someone’s gotta do the dirty work." Despite his surliness, there’s a grudging respect among those who know him, as his bravery and skill in combat speak louder than his endless complaints. Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 8 (40%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 5 Water: 8 Ground: 5 Water: 8 Passions & Reputations: Devotion (Humakt) 60% Loyalty (Riverfolk) 60% Honor 90% Reputation 13% Love (Family) 80% Loyalty (Clan) 70% Loyalty (Tribe) 70% **Cults: Humakt - Initiate - Rune Points: 4 Elemental Runes: Air 95% Moon 20% Earth 40% Fire/Sky 30% Power Runes: Man 75% Beast 25% Truth 50% Stasis 40% Disorder 60% Illusion 50% Movement 60% Fertility 75% Harmony 40% Death 25% Spirit 5% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 45% Drive (Chariot) 10% Jump 50% Ride (Horse) 15% Swim 85% **Communication (+0%)** Charm 15% Dance 15% Fast Talk 25% Intimidate 80% Orate 10% Sing 20% Speak (Heortling) 50% **Knowledge (+5%)** Animal Lore 10% Battle 25% Celestial Lore 10% Cult Lore (Humakt) 20% Customs (Heortling) 15% Customs (Durulz) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Homeland) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 55% Treat Disease 10% Treat Poison 20% **Magic (+0%)** Meditate 45% Prepare Corpse 10% Spirit Combat 35% Worship (Humakt) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 35% Listen 40% Scan 65% Search 50% Track 55% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 45% Greatsword 15% Kick 25% Kopis 90% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 50% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 60% Spirit Magic: Vigor (2pts) Strength (2pts) Disruption (0pts) Detect Enemies (0pts) Rune Spells: Sever Spirit (3pts) Sword Trance (1pts) Melee Attacks: Kopis 90% 1D8+1 SR 6 12/12 HP Dagger 35% 1D4+2 SR 8 6/6 HP Small Shield 60% 1D3 SR 7 8/8 HP 1H Short Spear 50% 1D6+1 SR 6 10/10 HP Ranged Attacks: Sling 50% 1D8 SR 2 80/80 HP Rng 80 Thrown Dagger 20% 1D4 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 7 Lunars Linothorax (3 pts) Cuirboilli graves and vambraces (3 pts) Open helm (4 pts) 1d3 distinctive scars Appropiate weapons sleeping roll Booty 2d100 Normal clothing +4 to effective CON against disease or poison. Cannot use large or medium shield.
** Bindyquack the Surly ** Runes: Air Fertility Man Homeland: Durulz (Ducks), Occupation: Bountyhunter, Initiate of Cult: Humakt STR: 13, CON: 16, SIZ: 8, DEX: 15, INT: 13, POW: 10, CHA: 11, Derived Stats: Magic Points: 10, Damage Bonus: 0, Hit Points: 15, Movement- Ground: 5, Water: 8, Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Tribe) 70%, Devotion (Humakt) 60%, Loyalty (Riverfolk) 60%, Honor 90%, Reputation 13%, Love (Family) 80%, Loyalty (Clan) 70%, Cults: Humakt - Initiate - Rune Points: 4 Runes: Fire/Sky 30%, Air 95%, Moon 20%, Earth 40%, Death 25%, Spirit 5%, Truth 50%, Stasis 40%, Disorder 60%, Illusion 50%, Man 75%, Beast 25%, Fertility 75%, Movement 60%, Harmony 40%, Skills: Kopis 90%, Swim 85%, Intimidate 80%, Scan 65%, Small Shield 60%, Survival 55%, Track 55%, Sling 50%, 1H Spear 50%, Search 50%, Jump 50%, Speak (Heortling) 50%, Meditate 45%, Grapple 45% Spirit Magic: Detect Enemies (0pts), Vigor (2pts), Strength (2pts), Disruption (0pts) Rune Spells: Sever Spirit (3pts), Sword Trance (1pts) Attacks: Kopis 90% 1D8+1 SR 6 12/12 HP Dagger 35% 1D4+2 SR 8 6/6 HP Small Shield 60% 1D3 SR 7 8/8 HP 1H Short Spear 50% 1D6+1 SR 6 10/10 HP Sling 50% 1D8 SR 2 80/80 HP Rng 80 Thrown Dagger 20% 1D4 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 7 Lunars, Linothorax (3 pts), Cuirboilli graves and vambraces (3 pts) , Open helm (4 pts), 1d3 distinctive scars, Appropiate weapons, sleeping roll, Booty 2d100, Normal clothing, +4 to effective CON against disease or poison., Cannot use large or medium shield.,