Herder

Fertility Man Air

Herder of Prax: Impala Rider, Initiate of Orlanth

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Created at 2019/09/05 by Artem Kornienko


Description


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Characteristics
Strength 14 70%
Constitution 14 70%
Size 12 60%
Dexterity 13 65%
Intelligence 15 75%
Power 14 70%
Charisma 11 55%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 14
Healing Rate 3
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 60%
Earth Earth 40%
Fire/Sky Fire/Sky 30%
Fertility Fertility 75%
Man Man 75%
Rune Spells
Dismiss Air Elemental Air 1
Increase/Decrease Wind Air 1
Summon Air Elemental Air 1
Summons of Evil Air 3
Wind Warp Air Movement 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Hate (Chaos) 60%
Love (Family) 70%
Loyalty (Tribe) 60%
0%
Spirit Magic
Heal 0
Slow 0
Details
Standard of Living Poor
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Climb (40) 55%
Ride (Impala) (5) 45%
Communication (+0%)
Orate (10) 25%
Sing (10) 20%
Speak (Stormspeech) (0) 35%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)

Knowledge (+5%)
Animal Lore (5) 20%
Cult Lore (Orlanth) (0) 50%
First Aid (10) 35%
Herd (5) 70%
Lore (Local) (0) 15%
Peaceful Cut (10) 85%
Survival (15) 30%

Magic (+5%)
Meditate (0) 35%
Spirit Combat (20) 45%
Worship (Orlanth) (0) 35%
Perception (+5%)
Scan (25) 40%
Track (5) 30%
Ranged (+10%)
Composite Bow (5) 70%
Javelin (10) 85%

Melee (+10%)
Dagger (15) 30%
Shortsword (10) 30%
Shield (+10%)
Small Shield (15) 55%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 55%
Dodge (26) 31%
Drive (Chariot) (5) 10%
Jump (39) 44%
Ride (Horse) (5) 10%
Ride (Impala) (5) 45%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 25%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 50%
Speak (Stormspeech) (0) 35%
Speak (Tradetalk) (0) 10%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Orlanth) (0) 50%
Customs (Heortling) (0) 0%
Customs (Impala Tribe) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 35%
Game (15) 20%
Herd (5) 70%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 85%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 35%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Orlanth) (0) 35%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 40%
Search (25) 30%
Track (5) 30%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 70%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 85%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 15%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 20%
Broadsword (10) 20%
Dagger (15) 30%
Fist (25) 35%
Grapple (25) 35%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 30%
Shield (+10%)
Large Shield (15) 25%
Medium Shield (15) 25%
Small Shield (15) 55%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
History: 80 Lunars
Cultural Weapons
Herd animals worth 120 L
Staff
Herding animal