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Herder
Full Character
Stat Block
--- Herder --- Runes: Fertility Man Air Type: Player Character Homeland: Prax: Impala Rider Occupation: Herder Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 11 (55%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 20% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 30% Air 60% Earth 40% Power Runes: Death 25% Fertility 75% Disorder 50% Illusion 50% Man 75% Truth 50% Harmony 50% Movement 50% Beast 25% Stasis 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Impala) 45% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Stormspeech) 35% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 50% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 35% Game 20% Herd 70% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 85% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 35% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 30% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 30% Fist 35% Grapple 35% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 30% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 70% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 85% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 55% Spirit Magic: Heal (0pts) Slow (0pts) Rune Spells: Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Wind Warp (1pts) Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 80 Lunars Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Herder ** Runes: Fertility Man Air Homeland: Prax: Impala Rider, Occupation: Herder, Initiate of Cult: Orlanth STR: 14, CON: 14, SIZ: 12, DEX: 13, INT: 15, POW: 14, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 20%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 30%, Air 60%, Earth 40%, Disorder 50%, Illusion 50%, Man 75%, Truth 50%, Harmony 50%, Movement 50%, Beast 25%, Stasis 50%, Death 25%, Fertility 75%, Skills: Javelin 85%, Peaceful Cut 85%, Herd 70%, Composite Bow 70%, Small Shield 55%, Climb 55%, Cult Lore (Orlanth) 50%, Speak (Praxian) 50%, Ride (Impala) 45%, Spirit Combat 45%, Jump 44%, Scan 40%, Crossbows 35%, Grapple 35% Spirit Magic: Heal (0pts), Slow (0pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 80 Lunars, Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,