Hardessa Key-Keep-Rooth-wind-Talker

Movement Death Fire/Sky

Hunter of Durulz (Ducks), Initiate of Humakt

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Created at 2024/07/17 by Ruben O'Malley


Description

Hardessa Key-Keep-Rooth-wind-Talker is Rambunctious and Obscene. She is a Common adventurer. (She/Her)


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Characteristics
Strength 6 30%
Constitution 4 20%
Size 7 35%
Dexterity 13 65%
Intelligence 20 100%
Power 10 50%
Charisma 9 45%
Attributes
Rune Points (Humakt) 1
Damage Bonus 0
DEX Strike Rank 2
Hit Points 3
Healing Rate 1
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 50%
Darkness Darkness 20%
Fire/Sky Fire/Sky 60%
Death Death 75%
Movement Movement 75%
Rune Spells
Oath Death Truth 2
Movement
Ground 5
Water 8
Passions & Reputation
Honor 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Coordination 1
Detect Undead 1
Disruption 1
Fireblade 4
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+5%)
Boat (25) 35%
Swim (80) 95%
Communication (+5%)
Dance (10) 20%
Intimidate (15) 50%
Sing (10) 25%
Manipulation (+15%)
Conceal (5) 30%

Knowledge (+10%)
Animal Lore (5) 45%
Cult Lore (Humakt) (0) 25%
Farm (10) 40%
Herd (5) 25%
Lore (Local) (0) 20%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Humakt) (0) 40%
Perception (+10%)
Listen (25) 55%
Scan (25) 55%
Track (5) 45%
Ranged (+15%)
Composite Bow (5) 70%
Javelin (10) 35%

Melee (+15%)
1H Spear (5) 30%
2H Mace (10) 35%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 55%
Stealth (+20%)
Hide (10) 40%

Agility (+5%)
Boat (25) 35%
Climb (40) 45%
Dodge (26) 31%
Drive (Chariot) (5) 10%
Jump (39) 44%
Ride (Horse) (0) 0%
Swim (80) 95%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (25) 30%
Intimidate (15) 50%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Heortling) (0) 0%
Manipulation (+15%)
Conceal (5) 30%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 45%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Humakt) (0) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 20%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 20%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Humakt) (0) 40%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 55%
Scan (25) 55%
Search (25) 35%
Track (5) 45%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 70%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 35%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 55%
Small Shield (15) 30%
Stealth (+20%)
Hide (10) 40%
Move Quietly (10) 30%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 40% 1D3 8
/0
Medium Shield 55% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 70% 1D8+1 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 2 /2
16-18 L Arm 0 1 /1
13-15 R Arm 0 1 /1
12 Chest 0 3 /3
9-11 Abdomen 0 2 /2
5-8 L Leg 0 2 /2
1-4 R Leg 0 2 /2
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L