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Hardessa Key-Keep-Rooth-wind-Talker
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--- Hardessa Key-Keep-Rooth-wind-Talker --- Runes: Movement Death Fire/Sky Type: Player Character Homeland: Durulz (Ducks) Occupation: Hunter Initiate of Cult: Humakt Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Hardessa Key-Keep-Rooth-wind-Talker is Rambunctious and Obscene. She is a Common adventurer. (She/Her) Stats: Strength: 6 (30%) Constitution: 4 (20%) Size: 7 (35%) Dexterity: 13 (65%) Intelligence: 20 (100%) Power: 10 (50%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 3 Healing Rate: 1 Magic Points: 10 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Humakt - Initiate - Rune Points: 1 Elemental Runes: Darkness 20% Fire/Sky 60% Air 50% Power Runes: Death 75% Movement 75% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 0% Swim 95% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 50% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% **Knowledge (+10%)** Alchemy 0% Animal Lore 45% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Humakt) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 40% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 30% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 55% Search 35% Track 45% **Stealth (+20%)** Hide 40% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 35% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 70% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 55% Small Shield 30% Spirit Magic: Fireblade (4pts) Disruption (1pts) Coordination (1pts) Detect Undead (1pts) Rune Spells: Oath (2pts) Melee Attacks: Fist 40% 1D3 SR 8 0/0 HP Medium Shield 55% 1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Hardessa Key-Keep-Rooth-wind-Talker ** Runes: Movement Death Fire/Sky Homeland: Durulz (Ducks), Occupation: Hunter, Initiate of Cult: Humakt STR: 6, CON: 4, SIZ: 7, DEX: 13, INT: 20, POW: 10, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 3, Magic Points: 10, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 Passions: Honor 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Humakt - Initiate - Rune Points: 1 Runes: Darkness 20%, Fire/Sky 60%, Air 50%, Movement 75%, Death 75%, Skills: Swim 95%, Composite Bow 70%, Listen 55%, Scan 55%, Medium Shield 55%, Intimidate 50%, Track 45%, Climb 45%, Animal Lore 45%, Jump 44%, Grapple 40%, Hide 40%, Dagger 40%, Farm 40% Spirit Magic: Detect Undead (1pts), Fireblade (4pts), Disruption (1pts), Coordination (1pts) Rune Spells: Oath (2pts) Attacks: Fist 40% 1D3 SR 8 0/0 HP Medium Shield 55% 1D4 SR 7 12/12 HP Composite Bow 70% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 2/2 HP (16-18) - L Arm 1/1 HP (13-15) - R Arm 1/1 HP (12) - Chest 3/3 HP (9-11) - Abdomen 2/2 HP (5-8) - L Leg 2/2 HP (1-4) - R Leg 2/2 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,