Garsson

Movement Illusion Water

Priest of Durulz (Ducks), Initiate of Engizi

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Created at 2024/07/17 by Ruben O'Malley


Description

Garsson is Adaptable and Warlike. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 9 45%
Constitution 14 70%
Size 6 30%
Dexterity 17 85%
Intelligence 11 55%
Power 13 65%
Charisma 14 70%
Attributes
Rune Points (Engizi) 3
Damage Bonus 0
DEX Strike Rank 1
Hit Points 13
Healing Rate 3
Magic Points 13
Spirit Damage 1D6+1
SIZ Strike Rank 3
Runes
Air Air 10%
Earth Earth 40%
Water Water 80%
Illusion Illusion 85%
Movement Movement 85%
Rune Spells
Dismiss Water Elemental Water 1
Strongnet Water 2
Summon Water Elemental Water 1
Movement
Ground 5
Water 8
Passions & Reputation
Devotion (Engizi) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 21%
Spirit Magic
Coordination 1
Extinguish 2
Mobility 1
Rivereyes 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+10%)
Boat (25) 85%
Climb (40) 60%
Dodge (34) 54%
Jump (51) 86%
Swim (80) 125%
Communication (+5%)
Dance (10) 30%
Orate (10) 25%
Sing (10) 80%
Speak (Boatspeech) (0) 20%
Manipulation (+10%)

Knowledge (+0%)
Cult Lore (Engizi) (0) 30%
Cult Lore (Orlanth) (0) 30%
Farm (10) 30%
Herd (5) 15%
Manage Household (10) 20%
Read/Write (Old Tarsh) (0) 10%

Magic (+5%)
Meditate (0) 20%
Spirit Combat (20) 50%
Worship (Engizi) (0) 55%
Worship (Orlanth) (0) 35%
Perception (+0%)
Ranged (+10%)
Javelin (10) 30%
Sling (5) 25%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 50%
Stealth (+15%)

Agility (+10%)
Boat (25) 85%
Climb (40) 60%
Dodge (34) 54%
Drive (Chariot) (5) 15%
Jump (51) 86%
Ride (Horse) (0) 0%
Swim (80) 125%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 30%
Disguise (5) 10%
Fast Talk (25) 30%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 80%
Speak (Boatspeech) (0) 20%
Speak (Heortling) (0) 0%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Engizi) (0) 30%
Cult Lore (Orlanth) (0) 30%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 30%
First Aid (10) 10%
Game (15) 15%
Herd (5) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 10%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+5%)
Meditate (0) 20%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Engizi) (0) 55%
Worship (Orlanth) (0) 35%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 5%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 25%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 35%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 50%
Small Shield (15) 25%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 35% 1D4+2 8
/6
Medium Shield 50% 1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 6 5 /5
16-18 L Arm 6 4 /4
13-15 R Arm 6 4 /4
12 Chest 6 6 /6
9-11 Abdomen 6 5 /5
5-8 L Leg 6 5 /5
1-4 R Leg 6 5 /5
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods