Arim son of Maroftoor of Wintertop

Beast Movement Water

Fisher of Old Tarsh, Initiate of Engizi

Hendarli Clan | Old Tarsh / Wintertop Tribe Thumbnail

Created at 2024/05/28 by Jonnyjazz


Description

Arim son of Maroftoor of Wintertop is Disorderly and Adventurous. He is a Common adventurer. (He/Him)


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Characteristics
Strength 10 50%
Constitution 13 65%
Size 12 60%
Dexterity 11 55%
Intelligence 12 60%
Power 8 40%
Charisma 13 65%
Attributes
Rune Points (Engizi) 2
Damage Bonus 0
DEX Strike Rank 3
Hit Points 13
Healing Rate 3
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Darkness Darkness 20%
Earth Earth 50%
Water Water 60%
Beast Beast 75%
Movement Movement 75%
Rune Spells
Fireshield Water 2
Movement
Ground 8
Passions & Reputation
Devotion (Engizi) 60%
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Shaker Temple) 60%
Reputation 5%
Spirit Magic
Heal 5
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 80%
Climb (40) 50%
Swim (15) 55%
Communication (+5%)
Dance (10) 20%
Disguise (5) 20%
Sing (10) 25%
Speak (Boatspeech) (0) 20%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)

Knowledge (+0%)
Cult Lore (Engizi) (0) 15%
Farm (10) 25%
First Aid (10) 20%
Lore (River) (0) 30%
Read/Write (Old Tarsh) (0) 10%
Survival (15) 20%

Magic (-5%)
Spirit Combat (20) 30%
Worship (Engizi) (0) 45%
Perception (+0%)
Scan (25) 35%
Ranged (+0%)
Javelin (10) 50%
Sling (5) 15%

Melee (+0%)
1H Spear (5) 25%
Battle Axe (10) 25%
Broadsword (10) 20%
Dagger (15) 25%
Shield (+0%)
Large Shield (15) 35%
Medium Shield (15) 30%
Stealth (+0%)

Agility (+0%)
Boat (5) 80%
Climb (40) 50%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 5%
Swim (15) 55%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 20%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 25%
Speak (Boatspeech) (0) 20%
Speak (Tarshite) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+0%)
Animal Lore (5) 5%
Battle (10) 10%
Celestial Lore (5) 5%
Cult Lore (Engizi) (0) 15%
Customs (Tarshite) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 25%
First Aid (10) 20%
Game (15) 15%
Herd (5) 5%
Homeland Lore (Local) (30) 30%
Lore (River) (0) 30%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 10%
Survival (15) 20%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (-5%)
Prepare Corpse (10) 5%
Spirit Combat (20) 30%
Worship (Engizi) (0) 45%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 50%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 15%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 25%
2H Axe (5) 5%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 25%
Broadsword (10) 20%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 35%
Medium Shield (15) 30%
Small Shield (15) 15%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Short Spear 25% 1D6+1 7
/10
Large Shield 35% 1D6 8
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 50% 1D10 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L