Oransdottir

Illusion Movement Air

Chariot Driver of Durulz (Ducks), Initiate of Orlanth Adventurous

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Created at 2024/05/26 by sdmwright


Description

Oransdottir is Peaceful and Excessive. She is a Common adventurer. (She/Her)


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Characteristics
Strength 12 60%
Constitution 12 60%
Size 5 25%
Dexterity 12 60%
Intelligence 14 70%
Power 12 60%
Charisma 12 60%
Attributes
Rune Points (Orlanth Adventurous) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 11
Healing Rate 2
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 3
Runes
Air Air 70%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Illusion Illusion 75%
Movement Movement 75%
Rune Spells
Shield Magic 1
Movement
Ground 5
Water 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Bladesharp 2
Detect Enemies 1
Disruption 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (25) 30%
Swim (80) 90%
Communication (+0%)
Dance (10) 30%
Orate (10) 70%
Sing (10) 30%
Speak (Stormspeech) (0) 20%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 35%
Customs (Heortling) (0) 15%
Farm (10) 35%
First Aid (10) 25%
Herd (5) 20%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Orlanth) (0) 10%
Perception (+5%)
Scan (25) 45%
Ranged (+5%)
Javelin (10) 55%
Sling (5) 20%

Melee (+5%)
1H Spear (5) 20%
Battle Axe (10) 45%
Broadsword (10) 30%
Dagger (15) 30%
Whip (5) 35%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 30%
Stealth (+10%)

Agility (+0%)
Boat (25) 30%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (0) 0%
Swim (80) 90%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 30%
Disguise (5) 5%
Fast Talk (25) 25%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 70%
Sing (10) 30%
Speak (Heortling) (50) 50%
Speak (Stormspeech) (0) 20%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 35%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 15%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 25%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 10%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 45%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 55%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 20%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 20%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 45%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 35%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 35%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 45% 1D8+2 9
/8
Medium Shield 35% 1D4 9
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 55% 1D10 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
Whip
Linothorax (3pts)
Leather greaves & vambraces (1pt)
Composite helm (2pts)
1D6 Distinctive Scars
Wineskin
Largesse from leader worth 150 l
Chariot belongs to leader or temple