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Oransdottir
Full Character
Stat Block
--- Oransdottir --- Runes: Illusion Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Chariot Driver Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Oransdottir is Peaceful and Excessive. She is a Common adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 12 (60%) Size: 5 (25%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 12 (60%) Derived Stats: Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 40% Air 70% Earth 20% Power Runes: Illusion 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 0% Swim 90% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 30% Disguise 5% Fast Talk 25% Intimidate 15% Intrigue 5% Orate 70% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 15% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 10% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 45% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 45% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 55% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 30% Spirit Magic: Bladesharp (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Shield (1pts) Melee Attacks: 1H Battle Axe 45% 1D8+2 SR 9 8/8 HP Medium Shield 35% 1D4 SR 9 12/12 HP Ranged Attacks: Thrown Javelin 55% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Oransdottir ** Runes: Illusion Movement Air Homeland: Durulz (Ducks), Occupation: Chariot Driver, Initiate of Cult: Orlanth Adventurous STR: 12, CON: 12, SIZ: 5, DEX: 12, INT: 14, POW: 12, CHA: 12, Derived Stats: Hit Points: 11, Magic Points: 12, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Temple) 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Fire/Sky 40%, Air 70%, Earth 20%, Movement 75%, Illusion 75%, Skills: Swim 90%, Orate 70%, Javelin 55%, Speak (Heortling) 50%, Battle Axe 45%, Scan 45%, Climb 40%, Jump 36%, Spirit Combat 35%, Battle 35%, Medium Shield 35%, Whip 35%, Homeland Lore (Local) 35%, Farm 35% Spirit Magic: Bladesharp (2pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Shield (1pts) Attacks: 1H Battle Axe 45% 1D8+2 SR 9 8/8 HP Medium Shield 35% 1D4 SR 9 12/12 HP Thrown Javelin 55% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,