Oranda Manyr the Fox

Beast Movement Water

Bandit of Prax: High Llama Rider, Initiate of Heler

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Created at 2024/04/29 by Chosen of Issaries


Description

Oranda Manyr the Fox is Unruly and Unreliable. She is a Common adventurer. (She/Her)


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Characteristics
Strength 11 55%
Constitution 12 60%
Size 16 80%
Dexterity 14 70%
Intelligence 18 90%
Power 14 70%
Charisma 13 65%
Attributes
Rune Points (Heler) 1
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 13
Healing Rate 2
Magic Points 14
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Darkness Darkness 40%
Earth Earth 20%
Water Water 70%
Beast Beast 75%
Movement Movement 75%
Rune Spells
Rain Air Water 1
Movement
Ground 8
Passions & Reputation
Hate (Authority) 60%
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Extinguish 1
Heal 1
Protection 2
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (High Llama) (5) 45%
Swim (Heler) (15) 70%
Communication (+10%)
Intimidate (15) 35%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)

Knowledge (+10%)
Cult Lore (Heler) (0) 25%
First Aid (10) 70%
Herd (5) 45%
Lore (Plant) (0) 20%
Peaceful Cut (10) 35%
Survival (15) 75%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 45%
Worship (Heler) (0) 25%
Perception (+10%)
Track (5) 25%
Ranged (+15%)
Pole Lasso (5) 30%

Melee (+15%)
1H Spear (5) 30%
2H Axe (5) 40%
2H Mace (10) 35%
2H Spear (15) 40%
Dagger (15) 40%
Lance (5) 75%
Shield (+15%)
Large Shield (15) 40%
Stealth (+10%)
Hide (10) 60%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (28) 33%
Drive (Chariot) (5) 10%
Jump (42) 47%
Ride (High Llama) (5) 45%
Ride (Horse) (5) 10%
Swim (15) 20%
Swim (Heler) (15) 70%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 35%
Intrigue (5) 15%
Orate (10) 20%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 60%
Speak (Tradetalk) (0) 20%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Heler) (0) 25%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (High Llama Tribe) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 70%
Game (15) 25%
Herd (5) 45%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Plant) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 75%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Heler) (0) 25%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 35%
Search (25) 35%
Track (5) 25%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 30%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 40%
2H Hammer (5) 20%
2H Mace (10) 35%
2H Spear (15) 40%
Battle Axe (10) 25%
Broadsword (10) 25%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 75%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 40%
Medium Shield (15) 30%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 60%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Lance 75% 1D10+1+1D4 3
/10
Large Shield 40% 1D6+1D4 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 2 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 5 /5
16-18 L Arm 3 4 /4
13-15 R Arm 3 4 /4
12 Chest 3 6 /6
9-11 Abdomen 3 5 /5
5-8 L Leg 3 5 /5
1-4 R Leg 3 5 /5
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L