Rastalstan, Son of Rastkalar

Movement Beast Fire/Sky

Hunter of Sartar, Initiate of Odayla

Haraborn, Dragon Pass Clan | Colymar Tribe Thumbnail

Created at 2024/03/13 by ReggieW


Description

The story of Rastalstan, son of Rastkalar of Clan Haraborn: After being gone for a long time, Rastalstan, or Rast as his friends call him, was finally on his way home. He had been spending the last bit of time with his Uncle Kalathstan, and his extended Pol-Joni family. Rast was a mixture of two tribes, his father was from the Colymar Tribe and his mother was from the Praxian Pol-Joni tribe of horse riders. After the death of his father in 1615, when Rast was 14 years old, he sunk into a depression. He spent most of his time with the cattle or alone in the woods “hunting”. When he was 16 he went off into the woods as going through the Initiation Ceremony with his friends didn’t lift his spirits. Finally recognizing his depression, his mother sent word to her brother to come and take Rast to see if he could help. Rast lived with his Uncle Kalathstan for about 3-4 seasons and learned how to deal with his fathers death and death in general. He has now returned to the Haraborn and is ready to continue moving forward. He dreams of riding into battle, next to his uncle, raining down arrows of destruction.


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Characteristics
Strength 13 65%
Constitution 12 60%
Size 11 55%
Dexterity 18 90%
Intelligence 19 95%
Power 12 60%
Charisma 11 55%
Attributes
Rune Points (Odayla) 3
Damage Bonus 0
DEX Strike Rank 1
Hit Points 12
Healing Rate 2
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 50%
Fire/Sky Fire/Sky 70%
Water Water 55%
Beast Beast 75%
Harmony Harmony 55%
Movement Movement 75%
Rune Spells
Bear's Skin Beast 3
Bear's Strength Beast 2
Claws Beast 2
Movement
Ground 8
Passions & Reputation
Honor 73%
Love (Family) 80%
Loyalty (Clan) 60%
Loyalty (Colymar) 70%
Loyalty (Haraborn) 70%
Loyalty (Pol-Joni) 70%
Loyalty (Sartar) 80%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Mobility 0
Multimissile 2
Silence 0
Slow 0
Vigor 0
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+10%)
Ride (Horse) (5) 25%
Ride (5) 30%
Communication (+5%)
Dance (10) 20%
Sing (10) 35%
Speak (Tradetalk) (0) 25%
Manipulation (+20%)
Conceal (5) 35%

Knowledge (+10%)
Animal Lore (5) 45%
Battle (10) 25%
Cult Lore (Odayla) (0) 40%
Farm (10) 40%
Herd (5) 25%
Lore (Local) (0) 20%
Peaceful Cut (10) 40%
Survival (15) 50%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 35%
Worship (Odayla) (0) 20%
Perception (+10%)
Listen (25) 70%
Scan (25) 70%
Track (5) 90%
Ranged (+20%)
Composite Bow (5) 85%
Javelin (10) 40%

Melee (+20%)
1H Spear (5) 35%
Battle Axe (10) 65%
Broadsword (10) 45%
Dagger (15) 45%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 60%
Stealth (+20%)
Hide (10) 40%

Agility (+10%)
Boat (5) 15%
Climb (40) 50%
Dodge (36) 46%
Drive (Chariot) (5) 15%
Jump (54) 64%
Ride (Horse) (5) 25%
Ride (5) 30%
Swim (15) 25%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 35%
Speak (Heortling) (0) 0%
Speak (Heortling) (50) 55%
Speak (Tradetalk) (0) 25%
Manipulation (+20%)
Conceal (5) 35%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 45%
Battle (10) 25%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Odayla) (0) 40%
Customs (Heortling) (0) 0%
Customs (Heortling) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 20%
Game (15) 25%
Herd (5) 25%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 20%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 40%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 50%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Odayla) (0) 20%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 70%
Scan (25) 70%
Search (25) 35%
Track (5) 90%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 85%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 40%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 35%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 65%
Broadsword (10) 45%
Dagger (15) 45%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 45%
Medium Shield (15) 60%
Small Shield (15) 35%
Stealth (+20%)
Hide (10) 40%
Move Quietly (10) 30%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
1H Battle Axe 65% 1D8+2 6
/8
Medium Shield 60% 1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 85% 1D8+1 1 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 1 3 /3
13-15 R Arm 1 3 /3
12 Chest 2 5 /5
9-11 Abdomen 2 4 /4
5-8 L Leg 1 4 /4
1-4 R Leg 1 4 /4
Equipment
Equipment
History: 80 Lunars
History: 80 Lunars
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L