Addom

Disorder Movement Air

Philosopher of (Tiers) Haven (Free Cities), Initiate of

Kerofin Tribe Thumbnail

Created at 2024/02/05 by DasRotten


Description

A magical philosopher on a pursuit of knowledge


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Characteristics
Strength 12 60%
Constitution 13 65%
Size 12 60%
Dexterity 16 80%
Intelligence 14 70%
Power 12 60%
Charisma 16 80%
Attributes
Rune Points () 3
Damage Bonus 0
DEX Strike Rank 1
Hit Points 13
Healing Rate 3
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 60%
Moon Moon 60%
Water Water 60%
Disorder Disorder 75%
Movement Movement 75%
Movement
Ground 8
Passions & Reputation
Devotion (Pursuit Of Knowledge) 60%
Fear (Small Spaces) 60%
Hate (Imprisonment) 60%
Hate (Stalwart) 60%
Honor (Tiersman) 60%
Love (Magical Item Creation And Understanding) 60%
Love (Wisdom) 60%
Loyalty (Free Cities) 60%
Reputation 10%
Details
Standard of Living Free
Income 60 L
Ransom 150 L

Skills [Gameplay] [Main]

Agility (+5%)
Swim (0) 35%
Communication (+5%)
Bargain (0) 30%
Orate (10) 40%
Manipulation (+10%)

Knowledge (+5%)
Battle (0) 25%
Cult Lore (Orlanth) (5) 25%
Customs ((Tiersman)) (0) 40%
Library Use (0) 15%
Lore (Magic) (0) 15%
Lore (Wind Lore) (0) 35%
Manage Household (0) 20%
Read/Write (Stormspeak) (0) 55%

Magic (+0%)
Meditate (0) 60%
Sorcery (Combine) (0) 55%
Sorcery (Separate) (0) 55%
Sorcery (Tap) (0) 80%
Worship (Orlanth) (5) 25%
Perception (+5%)
Ranged (+10%)

Melee (+10%)
1H Axe (0) 20%
1H Mace (0) 20%
1H Spear (0) 25%
2H Spear (0) 20%
Shortsword (0) 20%
Shield (+10%)
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (32) 37%
Drive (Chariot) (5) 10%
Jump (48) 53%
Ride (Horse) (5) 10%
Swim (0) 35%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (0) 30%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 40%
Sing (10) 15%
Speak (Heortling) (0) 0%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (0) 25%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (5) 25%
Customs (Heortling) (0) 0%
Customs ((Tiersman)) (0) 40%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 15%
Game (15) 20%
Herd (5) 10%
Homeland Lore (Local) (30) 35%
Library Use (0) 15%
Lore (Local) (0) 0%
Lore (Magic) (0) 15%
Lore (Wind Lore) (0) 35%
Manage Household (0) 20%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Read/Write (Stormspeak) (0) 55%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 60%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Sorcery (Combine) (0) 55%
Sorcery (Separate) (0) 55%
Sorcery (Tap) (0) 80%
Spirit Combat (20) 20%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (5) 25%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 20%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (0) 20%
1H Hammer (10) 20%
1H Mace (0) 20%
1H Spear (0) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (0) 20%
Battle Axe (10) 20%
Broadsword (10) 20%
Dagger (15) 25%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (0) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 25%
Medium Shield (15) 25%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Great Hammer 25% 2D6+2 4
/5
Rapier 15% 1D6+1 6
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 35% 2D4+2 1 100m
Sling 15% 1D8 1 80m
Staff Sling 20% 1D10 1 100m
Thrown Dagger 15% 1D4 1 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
History: 60 Lunars
Writing implements & materials
Wooden carrying case
Blank parchments worth 50 L
One or two philosophical works
Bronze dagger
Walking staff
Small portable platform
Robes
50 L in coin