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Addom
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--- Addom --- Runes: Disorder Movement Air Type: Player Character Homeland: (Tiers) Haven (Free Cities) Occupation: Philosopher Initiate of Cult: Standard of Living: Free Income: 60 L Ransom: 150 L Description: A magical philosopher on a pursuit of knowledge Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love (Magical Item Creation And Understanding) 60% Love (Wisdom) 60% Hate (Stalwart) 60% Fear (Small Spaces) 60% Loyalty (Free Cities) 60% Devotion (Pursuit Of Knowledge) 60% Reputation 10% Honor (Tiersman) 60% Hate (Imprisonment) 60% Elemental Runes: Air 60% Moon 60% Water 60% Power Runes: Beast 50% Movement 75% Death 50% Stasis 25% Harmony 25% Disorder 75% Illusion 50% Fertility 50% Man 50% Truth 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 53% Ride (Horse) 10% Swim 35% **Communication (+5%)** Act 10% Art 10% Bargain 30% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 40% Sing 15% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 25% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs ((Tiersman)) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 15% Lore (Local) 0% Lore (Magic) 15% Lore (Wind Lore) 35% Manage Household 20% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Stormspeak) 55% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 60% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Sorcery (Combine) 55% Sorcery (Separate) 55% Sorcery (Tap) 80% Spirit Combat 20% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 20% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 20% Battle Axe 20% Broadsword 20% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Melee Attacks: Rapier 15% 1D6+1 SR 6 8/8 HP Great Hammer 25% 2D6+2 SR 4 5/5 HP Ranged Attacks: Thrown Dagger 15% 1D4 SR 1 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Sling 15% 1D8 SR 1 80/80 HP Rng 80 Staff Sling 20% 1D10 SR 1 8/8 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 60 Lunars Writing implements & materials Wooden carrying case Blank parchments worth 50 L One or two philosophical works Bronze dagger Walking staff Small portable platform Robes 50 L in coin
** Addom ** Runes: Disorder Movement Air Homeland: (Tiers) Haven (Free Cities), Occupation: Philosopher, Initiate of Cult: STR: 12, CON: 13, SIZ: 12, DEX: 16, INT: 14, POW: 12, CHA: 16, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 10%, Honor (Tiersman) 60%, Hate (Imprisonment) 60%, Loyalty (Free Cities) 60%, Devotion (Pursuit Of Knowledge) 60%, Love (Wisdom) 60%, Hate (Stalwart) 60%, Fear (Small Spaces) 60%, Love (Magical Item Creation And Understanding) 60%, Runes: Water 60%, Air 60%, Moon 60%, Man 50%, Truth 50%, Beast 50%, Movement 75%, Death 50%, Stasis 25%, Harmony 25%, Disorder 75%, Illusion 50%, Fertility 50%, Skills: Sorcery (Tap) 80%, Meditate 60%, Read/Write (Stormspeak) 55%, Sorcery (Separate) 55%, Sorcery (Combine) 55%, Jump 53%, Climb 45%, Customs ((Tiersman)) 40%, Orate 40%, Dodge 37%, Swim 35%, Fist 35%, Grapple 35%, Homeland Lore (Local) 35% Attacks: Great Hammer 25% 2D6+2 SR 4 5/5 HP Rapier 15% 1D6+1 SR 6 8/8 HP Sling 15% 1D8 SR 1 80/80 HP Rng 80 Staff Sling 20% 1D10 SR 1 8/8 HP Rng 100 Thrown Dagger 15% 1D4 SR 1 6/6 HP Rng 20 Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 60 Lunars, Writing implements & materials, Wooden carrying case, Blank parchments worth 50 L, One or two philosophical works, Bronze dagger, Walking staff, Small portable platform, Robes, 50 L in coin,