Harfin Korolar Many-Beary

Movement Death Darkness

Entertainer of Prax: High Llama Rider, Initiate of Foundchild

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Created at 2024/01/15 by Dan Hall


Description

Harfin Korolar Many-Beary is Receptive and Abrasive. He is a Common adventurer. (He/Him)


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Characteristics
Strength 13 65%
Constitution 14 70%
Size 15 75%
Dexterity 9 45%
Intelligence 12 60%
Power 8 40%
Charisma 13 65%
Attributes
Rune Points (Foundchild) 1
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 15
Healing Rate 3
Magic Points 8
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Darkness Darkness 60%
Earth Earth 40%
Fire/Sky Fire/Sky 20%
Water Water 10%
Death Death 75%
Movement Movement 75%
Rune Spells
Draw Beast Beast 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 70%
Love (Person) 60%
Loyalty (Tribe) 60%
Reputation 10%
Spirit Magic
Disruption 1
Multimissile 2
Slow 1
Details
Standard of Living Free
Income 100 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Climb (40) 50%
Ride (High Llama) (5) 50%
Communication (+5%)
Dance (10) 55%
Orate (10) 25%
Sing (10) 55%
Speak (Heortling) (0) 35%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)
Play Instrument (5) 35%

Knowledge (+0%)
Cult Lore (Foundchild) (0) 35%
Customs (Heortling) (0) 20%
Herd (5) 35%
Peaceful Cut (10) 55%
Survival (15) 25%

Magic (-5%)
Spirit Combat (20) 35%
Worship (Foundchild) (0) 30%
Perception (+0%)
Insight (Human) (20) 30%
Track (5) 20%
Ranged (+0%)
Pole Lasso (5) 15%

Melee (+0%)
2H Axe (5) 15%
2H Hammer (5) 15%
Dagger (15) 25%
Lance (5) 20%
Shield (+0%)
Stealth (-5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 50%
Dodge (18) 18%
Drive (Chariot) (5) 5%
Jump (27) 27%
Ride (High Llama) (5) 50%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 55%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 55%
Speak (Heortling) (0) 35%
Speak (Praxian) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 35%
Sleight (10) 10%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Foundchild) (0) 35%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 20%
Customs (High Llama Tribe) (25) 25%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (10) 10%
First Aid (10) 10%
Game (15) 15%
Herd (5) 35%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 55%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (-5%)
Meditate (0) 0%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 35%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Foundchild) (0) 30%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Human) (20) 30%
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 25%
Search (25) 25%
Track (5) 20%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (10) 10%
Pole Lasso (5) 15%
Rock (15) 15%
Self Bow (5) 5%
Sling (5) 5%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (5) 5%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 10%
Broadsword (10) 10%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 20%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 15%
Medium Shield (15) 15%
Small Shield (15) 15%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 25% 1D3+1D4 8
/0
Large Shield 15% 1D6+1D4 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 25% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Musical instrument
50 L in coin
70 L in goods
Cultural weapons
Costume if appropriate