करण (Karan)

Truth Fire/Sky Man

Philosopher of Seshnela Zzaburi, Initiate of Invisible God

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Created at 2023/12/05 by Zurii_7w7


Description

Rightness: 5 Caste Restrictions: Do not engage in physical combat; do not perform manual labor; do not negotiate or bargain with other castes or outsiders (he presents things as “take it or leave it” or as simple demands); be celibate; always appear as “Zzabur” (tall hat, long beard, heavy robes, etc.). Caste powers: Gift of Goery (1 Rightness, temporal): The user becomes capable of attacking a spirit in spiritual combat by simply touching the person they are possessing. Allows exorcism if the user emerges victorious. Gift of Hrestol (2 Rightness): When invoked, the supplicant’s power is doubled and remains so throughout an entire day. At the end of the day, the power returns to normal, but the magic points may remain higher than the user’s POW. Spiritual Arcanum (1 Rightness, Permanent): You can store in the spiritual plane an amount of MP equal to your free INT plus your rightness. Gift of Froalar (1 Rightness, temporal): When invoked, until the next sunset, the user sees intentional lies spoken as a black cloud emerging from the liar’s mouth.


Add to my Roster Text Notes (3)
Characteristics
Strength 10 50%
Constitution 10 50%
Size 12 60%
Dexterity 15 75%
Intelligence 22 110%
Power 16 80%
Charisma 12 60%
Attributes
Rune Points (Invisible God) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 10
Healing Rate 2
Magic Points 16
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Fire/Sky Fire/Sky 80%
Moon Moon 60%
Water Water 30%
Man Man 75%
Truth Truth 86%
Movement
Ground 8
Passions & Reputation
Devotion (Invisible God) 60%
Fear (Trolls) 60%
Hate (Hrestoli) 60%
Love (Wisdom) 60%
Loyalty (King) 60%
Loyalty (Talari) 70%
Loyalty (Zzaburi) 70%
Reputation 10%
Details
Standard of Living Noble
Income 60 L
Ransom 150 L

Skills [Gameplay] [Main]

Agility (+5%)
Dodge (30) 60%
Communication (+10%)
Orate (5) 45%
Sing (10) 25%
Speak (Tradetalk) (0) 15%
Speak (Aldryami) (0) 15%
Manipulation (+20%)
Devise (5) 28%

Knowledge (+15%)
Alchemy (0) 50%
Celestial Lore (5) 40%
Cult Lore (Invisible God) (0) 33%
Elder Race Lore (Elves) (5) 21%
First Aid (10) 54%
Library Use (0) 45%
Lore (Golden Age) (0) 35%
Lore (Silver Empire) (0) 49%
Plant Lore (5) 61%
Read/Write (Seshnegi) (0) 100%

Magic (+5%)
Meditate (0) 73%
Sorcery (Blind Spirit) (0) 31%
Sorcery (Neutralize Magic) (0) 46%
Sorcery (Enhance Int) (0) 76%
Sorcery (Ward Against Weapons) (0) 65%
Sorcery (Soul Drain) (0) 62%
Sorcery (Mend Flesh) (0) 54%
Sorcery (Summon Otherworld Entity) (0) 35%
Spirit Combat (20) 65%
Worship (Invisible God) (0) 75%
Perception (+15%)
Scan (25) 50%
Ranged (+20%)

Melee (+20%)
Shield (+20%)
Stealth (+20%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (30) 60%
Drive (Chariot) (5) 10%
Jump (45) 50%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (5) 45%
Sing (10) 25%
Speak (Tradetalk) (0) 15%
Speak (Aldryami) (0) 15%
Speak (Seshnegi) (50) 60%
Manipulation (+20%)
Conceal (5) 25%
Craft (Arms) (10) 30%
Devise (5) 28%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+15%)
Alchemy (0) 50%
Animal Lore (5) 20%
Battle (10) 25%
Celestial Lore (5) 40%
Cult Lore (Invisible God) (0) 33%
Customs (Seshnela) (25) 40%
Elder Race Lore (Elves) (5) 21%
Evaluate (10) 25%
Farm (10) 25%
First Aid (10) 54%
Game (15) 30%
Herd (5) 20%
Homeland Lore (Local) (30) 45%
Library Use (0) 45%
Lore (Golden Age) (0) 35%
Lore (Silver Empire) (0) 49%
Manage Household (10) 25%
Mineral Lore (5) 20%
Peaceful Cut (10) 25%
Plant Lore (5) 61%
Read/Write (Seshnegi) (0) 100%
Survival (15) 30%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+5%)
Meditate (0) 73%
Prepare Corpse (10) 15%
Sorcery (Blind Spirit) (0) 31%
Sorcery (Neutralize Magic) (0) 46%
Sorcery (Enhance Int) (0) 76%
Sorcery (Ward Against Weapons) (0) 65%
Sorcery (Soul Drain) (0) 62%
Sorcery (Mend Flesh) (0) 54%
Sorcery (Summon Otherworld Entity) (0) 35%
Spirit Combat (20) 65%
Worship (Invisible God) (0) 75%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 50%
Search (25) 40%
Track (5) 20%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 25%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 25%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 35%
Battle Axe (10) 30%
Broadsword (10) 30%
Dagger (15) 35%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 35%
Small Shield (15) 35%
Stealth (+20%)
Hide (10) 30%
Move Quietly (10) 30%
Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Spirits & Matrixes
Espíritu Magia () POW: 29, CHA: 11
Spells:
Equipment
Equipment
Writing implements & materials
Wooden carrying case
Blank parchments worth 50 L
One or two philosophical works
Bronze dagger
Walking staff
Small portable platform
Robes
50 L in coin