Heortar

Illusion Movement Water

Herder of Durulz (Ducks), Initiate of Engizi

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Created at 2023/07/20 by Cory Jacques


Description

Heortar is Quiet and Weird. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 11 55%
Constitution 12 60%
Size 4 20%
Dexterity 13 65%
Intelligence 14 70%
Power 17 85%
Charisma 10 50%
Attributes
Rune Points (Engizi) 3
Damage Bonus 0
DEX Strike Rank 2
Hit Points 11
Healing Rate 2
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 3
Runes
Air Air 50%
Fire/Sky Fire/Sky 60%
Water Water 80%
Illusion Illusion 85%
Movement Movement 85%
Rune Spells
Breath Air/Water Water Air 1
Dismiss Water Elemental Water 1
Summon Cult Spirit 1
Movement
Ground 5
Water 8
Passions & Reputation
Love (Family) 70%
Loyalty (Clan) 60%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 13%
Spirit Magic
Heal 5
Rivereyes 1
Shimmer 1
Details
Standard of Living Poor
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+15%)
Boat (25) 90%
Climb (40) 65%
Jump (39) 64%
Swim (80) 125%
Communication (+5%)
Dance (10) 20%
Orate (10) 25%
Sing (10) 25%
Speak (Boatspeech) (0) 20%
Manipulation (+15%)

Knowledge (+10%)
Animal Lore (5) 25%
Cult Lore (Engizi) (0) 40%
Customs (Heortling) (25) 45%
Farm (10) 40%
First Aid (10) 30%
Herd (5) 65%
Homeland Lore (Local) (30) 65%
Peaceful Cut (10) 50%

Magic (+10%)
Meditate (0) 15%
Spirit Combat (20) 45%
Worship (Engizi) (0) 30%
Perception (+10%)
Scan (25) 70%
Track (5) 25%
Ranged (+15%)
Javelin (10) 35%
Sling (5) 85%

Melee (+15%)
1H Spear (5) 30%
Battle Axe (10) 35%
Broadsword (10) 50%
Dagger (15) 40%
Shield (+15%)
Large Shield (15) 60%
Medium Shield (15) 45%
Stealth (+15%)

Agility (+15%)
Boat (25) 90%
Climb (40) 65%
Dodge (26) 41%
Drive (Chariot) (5) 20%
Jump (39) 64%
Ride (Horse) (0) 0%
Swim (80) 125%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (25) 30%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 25%
Sing (10) 25%
Speak (Boatspeech) (0) 20%
Speak (Heortling) (50) 55%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 25%
Battle (10) 20%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Engizi) (0) 40%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (25) 45%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 40%
First Aid (10) 30%
Game (15) 25%
Herd (5) 65%
Homeland Lore (Local) (30) 65%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 50%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 25%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+10%)
Meditate (0) 15%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Engizi) (0) 30%
Worship (Orlanth) (0) 0%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 35%
Scan (25) 70%
Search (25) 35%
Track (5) 25%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 20%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 35%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 85%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 30%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 35%
Broadsword (10) 50%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 20%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 60%
Medium Shield (15) 45%
Small Shield (15) 30%
Stealth (+15%)
Hide (10) 25%
Move Quietly (10) 25%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 50% 1D8+1 7
/12
Large Shield 60% 1D6 8
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Sling 85% 1D8 2 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 2 4 /4
16-18 L Arm 2 3 /3
13-15 R Arm 2 3 /3
12 Chest 2 5 /5
9-11 Abdomen 2 4 /4
5-8 L Leg 2 4 /4
1-4 R Leg 2 4 /4
Equipment
Equipment
Cultural Weapons
Herd animals worth 120 L
Staff
Herding animal