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Heortar
Full Character
Stat Block
--- Heortar --- Runes: Illusion Movement Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Herder Initiate of Cult: Engizi Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Heortar is Quiet and Weird. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 4 (20%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 17 (85%) Charisma: 10 (50%) Derived Stats: Healing Rate: 2 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 11 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 13% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Water 80% Fire/Sky 60% Air 50% Power Runes: Movement 85% Illusion 85% Condition Runes: Skills: **Agility (+15%)** Boat 90% Climb 65% Dodge 41% Drive (Chariot) 20% Jump 64% Ride (Horse) 0% Swim 125% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 25% Sing 25% Speak (Boatspeech) 20% Speak (Heortling) 55% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Engizi) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 45% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 65% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 50% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 30% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 70% Search 35% Track 25% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 50% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 85% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 60% Medium Shield 45% Small Shield 30% Spirit Magic: Heal (5pts) Shimmer (1pts) Rivereyes (1pts) Rune Spells: Breath Air/Water (1pts) Summon Cult Spirit (1pts) Dismiss Water Elemental (1pts) Melee Attacks: Broadsword 50% 1D8+1 SR 7 12/12 HP Large Shield 60% 1D6 SR 8 16/16 HP Ranged Attacks: Sling 85% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Heortar ** Runes: Illusion Movement Water Homeland: Durulz (Ducks), Occupation: Herder, Initiate of Cult: Engizi STR: 11, CON: 12, SIZ: 4, DEX: 13, INT: 14, POW: 17, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 17, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 13%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 50%, Water 80%, Illusion 85%, Movement 85%, Skills: Swim 125%, Boat 90%, Sling 85%, Scan 70%, Climb 65%, Homeland Lore (Local) 65%, Herd 65%, Jump 64%, Large Shield 60%, Speak (Heortling) 55%, Peaceful Cut 50%, Broadsword 50%, Medium Shield 45%, Customs (Heortling) 45% Spirit Magic: Heal (5pts), Shimmer (1pts), Rivereyes (1pts) Rune Spells: Breath Air/Water (1pts), Summon Cult Spirit (1pts), Dismiss Water Elemental (1pts) Attacks: Broadsword 50% 1D8+1 SR 7 12/12 HP Large Shield 60% 1D6 SR 8 16/16 HP Sling 85% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,