The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Heortar
Full Character
Stat Block
--- Heortar --- Runes: Illusion Movement Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Herder Initiate of Cult: Engizi Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Heortar is Quiet and Weird. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 4 (20%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 17 (85%) Charisma: 10 (50%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 11 Healing Rate: 2 Magic Points: 17 Movement: Ground: 5 Water: 8 Passions & Reputations: Reputation 13% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Air 50% Water 80% Fire/Sky 60% Power Runes: Movement 85% Illusion 85% Condition Runes: Skills: **Agility (+15%)** Boat 90% Climb 65% Dodge 41% Drive (Chariot) 20% Jump 64% Ride (Horse) 0% Swim 125% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 25% Sing 25% Speak (Boatspeech) 20% Speak (Heortling) 55% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Engizi) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 45% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 65% Homeland Lore (Local) 65% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 50% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 30% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 70% Search 35% Track 25% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 50% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 85% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 60% Medium Shield 45% Small Shield 30% Spirit Magic: Shimmer (1pts) Rivereyes (1pts) Heal (5pts) Rune Spells: Breath Air/Water (1pts) Summon Cult Spirit (1pts) Dismiss Water Elemental (1pts) Melee Attacks: Broadsword 50% 1D8+1 SR 7 12/12 HP Large Shield 60% 1D6 SR 8 16/16 HP Ranged Attacks: Sling 85% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Heortar ** Runes: Illusion Movement Water Homeland: Durulz (Ducks), Occupation: Herder, Initiate of Cult: Engizi STR: 11, CON: 12, SIZ: 4, DEX: 13, INT: 14, POW: 17, CHA: 10, Derived Stats: Hit Points: 11, Magic Points: 17, Damage Bonus: 0, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Temple) 60%, Reputation 13%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Air 50%, Water 80%, Fire/Sky 60%, Illusion 85%, Movement 85%, Skills: Swim 125%, Boat 90%, Sling 85%, Scan 70%, Climb 65%, Homeland Lore (Local) 65%, Herd 65%, Jump 64%, Large Shield 60%, Speak (Heortling) 55%, Broadsword 50%, Peaceful Cut 50%, Customs (Heortling) 45%, Medium Shield 45% Spirit Magic: Heal (5pts), Shimmer (1pts), Rivereyes (1pts) Rune Spells: Breath Air/Water (1pts), Summon Cult Spirit (1pts), Dismiss Water Elemental (1pts) Attacks: Broadsword 50% 1D8+1 SR 7 12/12 HP Large Shield 60% 1D6 SR 8 16/16 HP Sling 85% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,