Raddi of the Pol Joni

Air Truth Beast

Light Infantry of Prax: Pol-Joni, Initiate of Orlanth

Amber Clan | Pol Joni Tribe Thumbnail

Created at 2023/07/07 by Guy Hoyle


Description


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Characteristics
Strength 19 95%
Constitution 12 60%
Size 11 55%
Dexterity 12 60%
Intelligence 17 85%
Power 11 55%
Charisma 7 35%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 12
Healing Rate 2
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 100%
Earth Earth 50%
Fire/Sky Fire/Sky 20%
Beast Beast 75%
Death Death 75%
Truth Truth 100%
Rune Spells
Dismiss Air Elemental Air 1
Summon Air Elemental Air 1
Wind Warp Air Movement 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 70%
Devotion (White Bull) 60%
Hate (Chaos) 70%
Hate (Sable) 60%
Honor 60%
Love (Family) 60%
Loyalty (Pol Joni) 60%
Loyalty (Tribe) 60%
Reputation 11%
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+5%)
Ride (Horse) (5) 70%
Communication (+0%)
Orate (10) 45%
Sing (10) 20%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)

Knowledge (+10%)
Battle (10) 75%
Cult Lore (Orlanth) (0) 50%
First Aid (10) 35%
Herd (5) 70%
Peaceful Cut (10) 35%
Survival (15) 45%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 50%
Worship (Orlanth) (0) 65%
Perception (+10%)
Listen (25) 45%
Scan (25) 55%
Ranged (+15%)
Composite Bow (5) 55%

Melee (+15%)
Broadsword (10) 65%
Dagger (15) 40%
Lance (5) 55%
Shield (+15%)
Medium Shield (15) 70%
Stealth (+10%)
Hide (10) 30%
Move Quietly (10) 30%

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (24) 29%
Drive (Chariot) (5) 10%
Jump (36) 41%
Ride (Horse) (5) 10%
Ride (Horse) (5) 70%
Swim (15) 20%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 45%
Sing (10) 20%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 50%
Speak (Stormspeech) (0) 20%
Speak (Tradetalk) (0) 10%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+10%)
Alchemy (0) 0%
Animal Lore (5) 15%
Battle (10) 75%
Bureacracy (0) 0%
Celestial Lore (5) 15%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Orlanth) (0) 50%
Customs (Heortling) (0) 0%
Customs (Pol-Joni) (25) 35%
Elder Race Lore (Elves) (5) 15%
Evaluate (10) 20%
Farm (10) 20%
First Aid (10) 35%
Game (15) 25%
Herd (5) 70%
Homeland Lore (Local) (30) 40%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 20%
Mineral Lore (5) 15%
Peaceful Cut (10) 35%
Plant Lore (5) 15%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 45%
Treat Disease (5) 15%
Treat Poison (5) 15%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 50%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Orlanth) (0) 65%
Perception (+10%)
Insight (Species) (20) 30%
Listen (25) 45%
Scan (25) 55%
Search (25) 35%
Track (5) 15%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 55%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 65%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 55%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 70%
Small Shield (15) 30%
Stealth (+10%)
Hide (10) 30%
Move Quietly (10) 30%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 65% 1D8+1+1D4 7
/12
Dagger 40% 1D4+2+1D4 9
/6
Lance 55% 1D10+1+1D4 5
/10
Medium Shield 70% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 55% 1D8+1 3 100m
Thrown Dagger 20% 1D4+1D2 3 20m
Thrown Rock 30% 1D4+1D2 3 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 3 3 /3
12 Chest 3 5 /5
9-11 Abdomen 3 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Composite helm (3 pts)
Weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2xD100 L