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Raddi of the Pol Joni
Full Character
Stat Block
--- Raddi of the Pol Joni --- Runes: Air Truth Beast Type: Player Character Homeland: Prax: Pol-Joni Occupation: Light Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 12 (60%) Size: 11 (55%) Dexterity: 12 (60%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 7 (35%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 11% Hate (Chaos) 70% Love (Family) 60% Devotion (White Bull) 60% Hate (Sable) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% Loyalty (Pol Joni) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 100% Earth 50% Fire/Sky 20% Power Runes: Man 25% Death 75% Truth 100% Stasis 50% Harmony 50% Disorder 50% Beast 75% Movement 50% Fertility 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Ride (Horse) 70% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 45% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 75% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 50% Customs (Heortling) 0% Customs (Pol-Joni) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 35% Game 25% Herd 70% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 45% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 65% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 55% Search 35% Track 15% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 65% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 55% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 55% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 70% Small Shield 30% Rune Spells: Dismiss Air Elemental (1pts) Wind Warp (1pts) Summon Air Elemental (1pts) Melee Attacks: Broadsword 65% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 70% 1D4+1D4 SR 8 12/12 HP Lance 55% 1D10+1+1D4 SR 5 10/10 HP Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Ranged Attacks: Thrown Rock 30% 1D4+1D2 SR 3 20/20 HP Rng 20 Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Raddi of the Pol Joni ** Runes: Air Truth Beast Homeland: Prax: Pol-Joni, Occupation: Light Infantry, Initiate of Cult: Orlanth STR: 19, CON: 12, SIZ: 11, DEX: 12, INT: 17, POW: 11, CHA: 7, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Devotion (Orlanth) 70%, Loyalty (Pol Joni) 60%, Hate (Sable) 60%, Loyalty (Tribe) 60%, Hate (Chaos) 70%, Love (Family) 60%, Devotion (White Bull) 60%, Honor 60%, Reputation 11%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 100%, Earth 50%, Fire/Sky 20%, Movement 50%, Fertility 25%, Man 25%, Death 75%, Truth 100%, Stasis 50%, Harmony 50%, Disorder 50%, Beast 75%, Skills: Battle 75%, Medium Shield 70%, Herd 70%, Ride (Horse) 70%, Worship (Orlanth) 65%, Broadsword 65%, Scan 55%, Composite Bow 55%, Lance 55%, Speak (Praxian) 50%, Cult Lore (Orlanth) 50%, Spirit Combat 50%, Climb 45%, Survival 45% Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Wind Warp (1pts) Attacks: Lance 55% 1D10+1+1D4 SR 5 10/10 HP Dagger 40% 1D4+2+1D4 SR 9 6/6 HP Broadsword 65% 1D8+1+1D4 SR 7 12/12 HP Medium Shield 70% 1D4+1D4 SR 8 12/12 HP Thrown Rock 30% 1D4+1D2 SR 3 20/20 HP Rng 20 Composite Bow 55% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Dagger 20% 1D4+1D2 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,