Darharp

Air Death Beast

Heavy Infantry of Bilini / Riskland, Initiate of Storm Bull

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Created at 2023/03/11 by Anders Tönnberg


Description

Darharp is Resentful and Fresh. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 15 75%
Constitution 11 55%
Size 18 90%
Dexterity 12 60%
Intelligence 14 70%
Power 12 60%
Charisma 13 65%
Attributes
Rune Points (Storm Bull) 3
Damage Bonus +1D6
DEX Strike Rank 3
Hit Points 13
Healing Rate 2
Magic Points 12
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 90%
Darkness Darkness 60%
Earth Earth 40%
Beast Beast 85%
Death Death 85%
Rune Spells
Dismiss Air Elemental Air 1
Impede Chaos Air Death Beast 1
Summon Air Elemental Air 1
Movement
Ground 8
Swim 2
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Bilini Tribe) 60%
Loyalty (Renkot Clan) 60%
Loyalty (Unit) 60%
Reputation 16%
Spirit Magic
Detect Enemies 1
Heal 1
Protection 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (-5%)
Communication (+5%)
Dance (0) 10%
Intimidate (15) 90%
Sing (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)

Knowledge (+5%)
Battle (10) 70%
Cult Lore (Storm Bull) (0) 20%
Farm (0) 25%
First Aid (10) 30%
Herd (0) 15%

Magic (+0%)
Meditate (0) 5%
Sense Chaos (0) 20%
Spirit Combat (0) 15%
Worship (Storm Bull) (0) 20%
Perception (+5%)
Insight (Species) (20) 50%
Listen (25) 40%
Scan (25) 40%
Ranged (+5%)
Composite Bow (5) 70%
Javelin (0) 15%

Melee (+5%)
1H Axe (0) 15%
1H Spear (0) 15%
Broadsword (0) 20%
Dagger (0) 40%
Kick (15) 35%
Shield (+5%)
Large Shield (0) 40%
Medium Shield (0) 20%
Stealth (-5%)

Agility (-5%)
Boat (5) 0%
Climb (40) 35%
Dodge (24) 19%
Drive (Chariot) (5) 0%
Jump (36) 31%
Ride (Horse) (5) 0%
Swim (15) 10%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (0) 10%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 90%
Intrigue (5) 10%
Orate (10) 15%
Sing (0) 25%
Speak (Heortling) (0) 0%
Speak (Talastari) (50) 55%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 70%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Storm Bull) (0) 20%
Customs (Heortling) (0) 0%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (0) 25%
First Aid (10) 30%
Game (15) 20%
Herd (0) 15%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 20%
Sorcery (Spell) (0) 0%
Spirit Combat (0) 15%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Storm Bull) (0) 20%
Perception (+5%)
Insight (Species) (20) 50%
Listen (25) 40%
Scan (25) 40%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 70%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (0) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (0) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (0) 15%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (0) 20%
Dagger (0) 40%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 35%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (0) 40%
Medium Shield (0) 20%
Small Shield (15) 20%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 40% 1D4+2+1D6 8
/6
Large Shield 40% 1D6+1D6 7
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 70% 1D8+1 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 7 5 /5
16-18 L Arm 7 4 /4
13-15 R Arm 7 4 /4
12 Chest 7 6 /6
9-11 Abdomen 7 5 /5
5-8 L Leg 7 5 /5
1-4 R Leg 7 5 /5
Equipment
Equipment
Heavy scale hauberk or disk plate cuirass (5pts)
Studded leather skirt (3pts)
Plate greaves & vambraces (6pts)
Closed helmet (5pts)
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
20 L in coins
War booty worth 2xD100 L