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Darharp
Full Character
Stat Block
--- Darharp --- Runes: Air Death Beast Type: Player Character Homeland: Bilini / Riskland Occupation: Heavy Infantry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Darharp is Resentful and Fresh. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 11 (55%) Size: 18 (90%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D6 Hit Points: 13 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Swim: 2 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% Loyalty (Renkot Clan) 60% Loyalty (Bilini Tribe) 60% Reputation 16% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Darkness 60% Power Runes: Death 85% Beast 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 19% Drive (Chariot) 0% Jump 31% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 10% Disguise 10% Fast Talk 10% Intimidate 90% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Talastari) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 25% First Aid 30% Game 20% Herd 15% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 20% Sorcery (Spell) 0% Spirit Combat 15% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 50% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 15% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 20% Dagger 40% Fist 30% Grapple 30% Greatsword 10% Kick 35% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 70% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 40% Medium Shield 20% Small Shield 20% Spirit Magic: Heal (1pts) Protection (1pts) Detect Enemies (1pts) Rune Spells: Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Impede Chaos (1pts) Melee Attacks: Dagger 40% 1D4+2+1D6 SR 8 6/6 HP Large Shield 40% 1D6+1D6 SR 7 16/16 HP Ranged Attacks: Composite Bow 70% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Darharp ** Runes: Air Death Beast Homeland: Bilini / Riskland, Occupation: Heavy Infantry, Initiate of Cult: Storm Bull STR: 15, CON: 11, SIZ: 18, DEX: 12, INT: 14, POW: 12, CHA: 13, Derived Stats: Hit Points: 13, Magic Points: 12, Damage Bonus: +1D6, Movement- Ground: 8, Swim: 2, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Renkot Clan) 60%, Loyalty (Bilini Tribe) 60%, Reputation 16%, Hate (Chaos) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Darkness 60%, Air 90%, Earth 40%, Death 85%, Beast 85%, Skills: Intimidate 90%, Battle 70%, Composite Bow 70%, Speak (Talastari) 55%, Insight (Species) 50%, Scan 40%, Large Shield 40%, Listen 40%, Dagger 40%, Kick 35%, Climb 35%, Homeland Lore (Local) 35%, Jump 31%, Grapple 30% Spirit Magic: Heal (1pts), Protection (1pts), Detect Enemies (1pts) Rune Spells: Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Impede Chaos (1pts) Attacks: Dagger 40% 1D4+2+1D6 SR 8 6/6 HP Large Shield 40% 1D6+1D6 SR 7 16/16 HP Composite Bow 70% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,