Heortortorse

Disorder Death Moon

Priest of Prax: Pol-Joni, Initiate of Foundchild

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Created at 2022/11/10 by Oddi the Keen


Description

Heortortorse is Self-Directed and Fantastic. He is a Heroic adventurer. (He/Him)


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Characteristics
Strength 12 60%
Constitution 8 40%
Size 17 85%
Dexterity 12 60%
Intelligence 17 85%
Power 17 85%
Charisma 13 65%
Attributes
Rune Points (Foundchild) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 11
Healing Rate 2
Magic Points 17
Spirit Damage 1D6+1
SIZ Strike Rank 1
Runes
Air Air 10%
Earth Earth 40%
Fire/Sky Fire/Sky 60%
Moon Moon 80%
Death Death 85%
Disorder Disorder 85%
Rune Spells
Beastmaster Beast 2
Draw Beast Beast 1
Sureshot Fire/Sky Death Harmony 1
Movement
Ground 8
Passions & Reputation
Hate (Chaos) 60%
Love (Family) 70%
Loyalty (Temple) 60%
Loyalty (Tribe) 60%
Reputation 23%
Spirit Magic
Disruption 1
Mobility 1
Multimissile 2
Slow 1
Speedart 1
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+0%)
Communication (+15%)
Dance (10) 35%
Orate (10) 35%
Sing (10) 90%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)

Knowledge (+15%)
Cult Lore (Foundchild) (0) 30%
Herd (5) 75%
Homeland Lore (Local) (30) 55%
Manage Household (10) 35%
Peaceful Cut (10) 85%
Survival (15) 40%

Magic (+10%)
Meditate (0) 55%
Spirit Combat (20) 60%
Worship (Foundchild) (0) 30%
Perception (+15%)
Scan (25) 50%
Track (5) 75%
Ranged (+15%)
Composite Bow (5) 30%

Melee (+15%)
Broadsword (10) 40%
Dagger (15) 40%
Lance (5) 30%
Shield (+15%)
Medium Shield (15) 55%
Stealth (-5%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+15%)
Act (5) 20%
Art (5) 20%
Bargain (5) 20%
Charm (15) 30%
Dance (10) 35%
Disguise (5) 20%
Fast Talk (5) 20%
Intimidate (15) 30%
Intrigue (5) 20%
Orate (10) 35%
Sing (10) 90%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 65%
Speak (Tradetalk) (0) 25%
Manipulation (+15%)
Conceal (5) 20%
Craft (Arms) (10) 25%
Devise (5) 20%
Play Instrument (5) 20%
Sleight (10) 25%

Knowledge (+15%)
Alchemy (0) 0%
Animal Lore (5) 20%
Battle (10) 25%
Bureacracy (0) 0%
Celestial Lore (5) 20%
Cult Lore (Foundchild) (0) 30%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Pol-Joni) (25) 40%
Elder Race Lore (Elves) (5) 20%
Evaluate (10) 25%
Farm (10) 25%
First Aid (10) 25%
Game (15) 30%
Herd (5) 75%
Homeland Lore (Local) (30) 55%
Library Use (0) 0%
Lore (Local) (0) 0%
Manage Household (10) 35%
Mineral Lore (5) 20%
Peaceful Cut (10) 85%
Plant Lore (5) 20%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 40%
Treat Disease (5) 20%
Treat Poison (5) 20%

Magic (+10%)
Meditate (0) 55%
Prepare Corpse (10) 20%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 60%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Foundchild) (0) 30%
Worship (Orlanth) (0) 0%
Perception (+15%)
Insight (Species) (20) 35%
Listen (25) 40%
Scan (25) 50%
Search (25) 40%
Track (5) 75%
Ranged (+15%)
Arbalest (10) 25%
Axe, Throwing (10) 25%
Composite Bow (5) 30%
Crossbows (25) 40%
Dagger, Throwing (5) 20%
Elf Bow (5) 20%
Javelin (10) 25%
Pole Lasso (5) 20%
Rock (15) 30%
Self Bow (5) 20%
Sling (5) 20%
Staff Sling (10) 25%
Throwing Dagger (10) 25%
Thrown Axe (10) 25%

Melee (+15%)
1H Axe (10) 25%
1H Hammer (10) 25%
1H Mace (15) 30%
1H Spear (5) 20%
2H Axe (5) 20%
2H Hammer (5) 20%
2H Mace (10) 25%
2H Spear (15) 30%
Battle Axe (10) 25%
Broadsword (10) 40%
Dagger (15) 40%
Fist (25) 40%
Grapple (25) 40%
Greatsword (5) 20%
Kick (15) 30%
Kopis (10) 25%
Lance (5) 30%
Pike (15) 30%
Quarterstaff (15) 30%
Rapier (5) 20%
Shortsword (10) 25%
Whip (5) 20%
Shield (+15%)
Large Shield (15) 30%
Medium Shield (15) 55%
Small Shield (15) 30%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Fist 40% 1D3+1D4 8
/0
Medium Shield 55% 1D4+1D4 7
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 40% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 6 4 /4
16-18 L Arm 6 3 /3
13-15 R Arm 6 3 /3
12 Chest 6 5 /5
9-11 Abdomen 6 4 /4
5-8 L Leg 6 4 /4
1-4 R Leg 6 4 /4
Equipment
Equipment
Open helmet (4pts)
Heavy scale hauberk (5pts)
Cuirboilli greaves & vambraces (3pts)
Artifacts & regalia of diety
Noble clothing worth 60 L
Cultural weapons
One riding animal
160 L in coin
450 L in jewelry, vessels and luxury goods