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Heortortorse
Full Character
Stat Block
--- Heortortorse --- Runes: Disorder Death Moon Type: Player Character Homeland: Prax: Pol-Joni Occupation: Priest Initiate of Cult: Foundchild Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Heortortorse is Self-Directed and Fantastic. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 8 (40%) Size: 17 (85%) Dexterity: 12 (60%) Intelligence: 17 (85%) Power: 17 (85%) Charisma: 13 (65%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 17 Movement: Ground: 8 Passions & Reputations: Reputation 23% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 10% Moon 80% Earth 40% Power Runes: Death 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 35% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 35% Sing 90% Speak (Heortling) 0% Speak (Praxian) 65% Speak (Tradetalk) 25% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 25% Bureacracy 0% Celestial Lore 20% Cult Lore (Foundchild) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 25% First Aid 25% Game 30% Herd 75% Homeland Lore (Local) 55% Library Use 0% Lore (Local) 0% Manage Household 35% Mineral Lore 20% Peaceful Cut 85% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 55% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 30% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 50% Search 40% Track 75% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 30% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 55% Small Shield 30% Spirit Magic: Mobility (1pts) Speedart (1pts) Disruption (1pts) Multimissile (2pts) Slow (1pts) Rune Spells: Sureshot (1pts) Draw Beast (1pts) Beastmaster (2pts) Melee Attacks: Fist 40% 1D3+1D4 SR 8 0/0 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Heortortorse ** Runes: Disorder Death Moon Homeland: Prax: Pol-Joni, Occupation: Priest, Initiate of Cult: Foundchild STR: 12, CON: 8, SIZ: 17, DEX: 12, INT: 17, POW: 17, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 23%, Hate (Chaos) 60%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Air 10%, Moon 80%, Earth 40%, Fire/Sky 60%, Disorder 85%, Death 85%, Skills: Sing 90%, Peaceful Cut 85%, Herd 75%, Track 75%, Speak (Praxian) 65%, Spirit Combat 60%, Homeland Lore (Local) 55%, Meditate 55%, Medium Shield 55%, Scan 50%, Crossbows 40%, Broadsword 40%, Listen 40%, Dagger 40% Spirit Magic: Slow (1pts), Mobility (1pts), Speedart (1pts), Disruption (1pts), Multimissile (2pts) Rune Spells: Draw Beast (1pts), Beastmaster (2pts), Sureshot (1pts) Attacks: Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Fist 40% 1D3+1D4 SR 8 0/0 HP Light Crossbow 40% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 4/4 HP (16-18) - L Arm Armor: 6 3/3 HP (13-15) - R Arm Armor: 6 3/3 HP (12) - Chest Armor: 6 5/5 HP (9-11) - Abdomen Armor: 6 4/4 HP (5-8) - L Leg Armor: 6 4/4 HP (1-4) - R Leg Armor: 6 4/4 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,