Arrenortargsdottir

Fertility Movement Water

Fisher of Longhome, Initiate of Engizi

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Created at 2022/11/09 by coffeemancer


Description

Arrenortargsdottir is Fun and Unassuming. They is a Common adventurer. (They/Them)


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Characteristics
Strength 14 70%
Constitution 10 50%
Size 18 90%
Dexterity 13 65%
Intelligence 12 60%
Power 12 60%
Charisma 9 45%
Attributes
Rune Points (Engizi) 1
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 12
Healing Rate 2
Magic Points 12
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Air Air 20%
Earth Earth 10%
Fire/Sky Fire/Sky 40%
Water Water 60%
Fertility Fertility 75%
Movement Movement 75%
Rune Spells
Dismiss Water Elemental Water 1
Movement
Ground 8
Passions & Reputation
Love (Family) 70%
Loyalty (Long Home) 60%
Loyalty (Temple) 60%
Reputation 5%
Spirit Magic
Coordination 1
Heal 1
Mobility 1
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 65%
Climb (40) 50%
Swim (15) 100%
Communication (+0%)
Act (5) 15%
Speak (Boatspeech) (0) 15%
Manipulation (+5%)

Knowledge (+0%)
Cult Lore (Engizi) (0) 15%
Customs (Long Home) (45) 55%
First Aid (10) 20%
Lore (River) (0) 30%

Magic (+0%)
Meditate (0) 5%
Worship (Engizi) (0) 20%
Perception (+0%)
Scan (25) 35%
Ranged (+5%)
Javelin (15) 40%

Melee (+5%)
1H Spear (10) 25%
2H Hammer (5) 20%
Shield (+5%)
Large Shield (15) 30%
Stealth (-5%)

Agility (+0%)
Boat (5) 65%
Climb (40) 50%
Dodge (26) 26%
Drive (Chariot) (5) 5%
Jump (39) 39%
Ride (Horse) (5) 5%
Swim (15) 100%
Communication (+0%)
Act (5) 15%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 10%
Speak (Boatspeech) (0) 15%
Speak (Heortling) (0) 0%
Speak (Own Language: Tarshite) (50) 50%
Speak (Tradetalk) (15) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+0%)
Alchemy (0) 0%
Animal Lore (5) 5%
Battle (10) 10%
Bureacracy (0) 0%
Celestial Lore (5) 5%
Cult Lore (Engizi) (0) 15%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Long Home) (45) 55%
Customs (Tarshite) (15) 15%
Elder Race Lore (Elves) (5) 5%
Evaluate (10) 10%
Farm (25) 25%
First Aid (10) 20%
Game (15) 15%
Herd (15) 15%
Homeland Lore (Local) (30) 30%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 30%
Manage Household (10) 10%
Mineral Lore (5) 5%
Peaceful Cut (10) 10%
Plant Lore (5) 5%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 15%
Treat Disease (5) 5%
Treat Poison (5) 5%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (10) 10%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Engizi) (0) 20%
Worship (Orlanth) (0) 0%
Perception (+0%)
Insight (Species) (20) 20%
Listen (25) 25%
Scan (25) 35%
Search (25) 25%
Track (5) 5%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (15) 40%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (15) 20%
Sling (20) 25%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (10) 25%
2H Axe (20) 25%
2H Hammer (5) 20%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (15) 20%
Dagger (15) 20%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 10%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 30%
Medium Shield (15) 20%
Small Shield (15) 20%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Grapple 30% Special+1D4 7
/0
Large Shield 30% 1D6+1D4 6
/16
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 40% 1D10+1D2 2 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 4 /4
16-18 L Arm 0 3 /3
13-15 R Arm 0 3 /3
12 Chest 0 5 /5
9-11 Abdomen 0 4 /4
5-8 L Leg 0 4 /4
1-4 R Leg 0 4 /4
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L