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Arrenortargsdottir
Full Character
Stat Block
--- Arrenortargsdottir --- Runes: Fertility Movement Water Type: Player Character Homeland: Longhome Occupation: Fisher Initiate of Cult: Engizi Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Arrenortargsdottir is Fun and Unassuming. They is a Common adventurer. (They/Them) Stats: Strength: 14 (70%) Constitution: 10 (50%) Size: 18 (90%) Dexterity: 13 (65%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 9 (45%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 70% Loyalty (Temple) 60% Loyalty (Long Home) 60% **Cults: Engizi - Initiate - Rune Points: 1 Elemental Runes: Air 20% Earth 10% Water 60% Fire/Sky 40% Power Runes: Movement 75% Fertility 75% Condition Runes: Skills: **Agility (+0%)** Boat 65% Climb 50% Dodge 26% Drive (Chariot) 5% Jump 39% Ride (Horse) 5% Swim 100% **Communication (+0%)** Act 15% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 10% Speak (Boatspeech) 15% Speak (Heortling) 0% Speak (Own Language: Tarshite) 50% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Engizi) 15% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Long Home) 55% Customs (Tarshite) 15% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 20% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (River) 30% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 10% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 25% 2H Hammer 20% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 20% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 40% Pole Lasso 10% Rock 20% Self Bow 20% Sling 25% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 20% Small Shield 20% Spirit Magic: Coordination (1pts) Heal (1pts) Mobility (1pts) Rune Spells: Dismiss Water Elemental (1pts) Melee Attacks: Grapple 30% Special+1D4 SR 7 0/0 HP Large Shield 30% 1D6+1D4 SR 6 16/16 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Arrenortargsdottir ** Runes: Fertility Movement Water Homeland: Longhome, Occupation: Fisher, Initiate of Cult: Engizi STR: 14, CON: 10, SIZ: 18, DEX: 13, INT: 12, POW: 12, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Love (Family) 70%, Loyalty (Temple) 60%, Loyalty (Long Home) 60%, Cults: Engizi - Initiate - Rune Points: 1 Runes: Fire/Sky 40%, Air 20%, Earth 10%, Water 60%, Movement 75%, Fertility 75%, Skills: Swim 100%, Boat 65%, Customs (Long Home) 55%, Speak (Own Language: Tarshite) 50%, Climb 50%, Javelin 40%, Jump 39%, Scan 35%, Homeland Lore (Local) 30%, Large Shield 30%, Crossbows 30%, Lore (River) 30%, Fist 30%, Grapple 30% Spirit Magic: Heal (1pts), Mobility (1pts), Coordination (1pts) Rune Spells: Dismiss Water Elemental (1pts) Attacks: Large Shield 30% 1D6+1D4 SR 6 16/16 HP Grapple 30% Special+1D4 SR 7 0/0 HP Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,