Enkarne Daughter-of-the-Dawn

Beast Movement Darkness

Crafter of Prax: Rhino Riders, Initiate of Orlanth

Rhino Riders Clan | Prax Tribe Thumbnail

Created at 2022/10/02 by William Rodwell


Description

Your grandparent’s history Your grandparent was a(n) warrior from Prax. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Years 1583-1590 Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. A normal year. 1604 is the year of your adventurer’s birth unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent’s history Your parent was a(n) hunter from Prax. Year 1608 The Lunar Empire invaded Prax. The Lunar army hopped from oasis to oasis but was raided and harried until it accepted peace before being allowed to enter the Paps. Despite the propaganda, this was a nomad victory. Your parent witnessed the Lunar submission to the Pap Priestesses after the First Invasion of Prax. Gain Loyalty (your tribe). Year 1610 The Lunar army, this time better prepared and equipped, marched into Prax and defeated the nomads in battle, then occupied the surrendering city of Pavis. Jar-eel the Razoress, a Lunar demigoddess, came to Tarsh and liberated King Moirades to transcend his mortal coil. Although she later gave birth to Moirades’ son, the king’s eldest son Pharandros became King of Tarsh. Your parent fought in the Second Invasion of Prax and survived. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1616 A large army from the Holy Country was ambushed and slaughtered by the Ditali barbarians. At the same time, Harrek the Berserk and his Wolf Pirates destroyed the Holy Country navy. The god-king Belintar disappeared and the Tournament of the Masters of Luck and Death failed to produce a replacement. In Prax, a former slave of the Bison people founded the White Bull Society; many Praxians of all tribes flocked to join it. A normal year. Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. A normal year. Year 1620 The Lunar army decisively defeated the Malkonwal army in battle and accepted their surrender. The Hendriking king and his companions held out at Whitewall, defeating everything the Lunar army threw against them, including the Crimson Bat. Your parent was killed by Beast Men. Gain Hate (Beast Men). Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste’s Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan’s rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d’ĂȘtat and civil war erupted in that land. You survived the second year of the Great Winter. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and dark creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth’s Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek’s companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You were attacked and badly wounded by foreign soldiers or raiders. Pick a foreign culture (any homeland not your own or an immediate neighbour) and gain Hate (foreign culture), and a distinctive scar on your right arm. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite heroquesters led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a “dragon-shaped cloud” obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur’s nephew) had murdered many of Fazzur’s kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur’s son Onjur to become king. You witnessed the Dragonrise and survived.


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Characteristics
Strength 14 70%
Constitution 12 60%
Size 13 65%
Dexterity 11 55%
Intelligence 15 75%
Power 15 75%
Charisma 15 75%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 3
Hit Points 13
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Darkness Darkness 70%
Earth Earth 40%
Fire/Sky Fire/Sky 70%
Beast Beast 75%
Movement Movement 75%
Rune Spells
Dismiss Air Elemental Air 1
Summon Air Elemental Air 1
Wind Warp Air Movement 1
Movement
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Hate (Beast Men) 70%
Hate (Chaos) 60%
Hate (Lunar Empire) 70%
Love (Family) 70%
Loyalty (Rhino Riders) 80%
Reputation 10%
Spirit Magic
Bladesharp 2
Countermagic 2
Heal 1
Protection 1
Details
Standard of Living Free
Income 80 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Ride (Rhino) (5) 65%
Communication (+5%)
Art (5) 20%
Bargain (5) 45%
Orate (10) 40%
Sing (10) 25%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Craft (Leather) (10) 70%
Craft (Wood) (10) 45%
Devise (5) 25%

Knowledge (+5%)
Cult Lore (Orlanth) (0) 35%
Evaluate (10) 35%
Herd (5) 40%
Lore (Orlanth) (0) 15%
Manage Household (10) 45%
Peaceful Cut (10) 40%
Survival (15) 30%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 45%
Worship (Orlanth) (0) 45%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+5%)

Melee (+5%)
1H Axe (10) 25%
1H Mace (15) 40%
Dagger (15) 30%
Lance (5) 65%
Shield (+5%)
Medium Shield (15) 30%
Stealth (+0%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (22) 22%
Drive (Chariot) (5) 5%
Jump (33) 33%
Ride (Horse) (5) 5%
Ride (Rhino) (5) 65%
Swim (15) 15%
Communication (+5%)
Act (5) 10%
Art (5) 20%
Bargain (5) 45%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 40%
Sing (10) 25%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 55%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Craft (Leather) (10) 70%
Craft (Wood) (10) 45%
Devise (5) 25%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Orlanth) (0) 35%
Customs (Heortling) (0) 0%
Customs (Rhino Riders) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 35%
Farm (10) 15%
First Aid (10) 15%
Game (15) 20%
Herd (5) 40%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Orlanth) (0) 15%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 40%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 30%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 45%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Orlanth) (0) 45%
Perception (+5%)
Insight (Species) (20) 25%
Insight (Human) (20) 35%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+5%)
Arbalest (10) 15%
Axe, Throwing (10) 15%
Composite Bow (5) 10%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 25%
1H Hammer (10) 15%
1H Mace (15) 40%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 15%
Dagger (15) 30%
Fist (25) 30%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 65%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 30%
Small Shield (15) 20%
Stealth (+0%)
Hide (10) 10%
Move Quietly (10) 10%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Lance 65% 1D10+1+1D4 5
/10
Medium Shield 30% 1D4+1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Set of tools
Crafted goods worth 100 L
20 L in coin
Cultural weapon (Lance, 1H Mace)
20cm scar on her abdomen