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Enkarne Daughter-of-the-Dawn
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--- Enkarne Daughter-of-the-Dawn --- Runes: Beast Movement Darkness Type: Player Character Homeland: Prax: Rhino Riders Occupation: Crafter Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Your grandparent's history Your grandparent was a(n) warrior from Prax. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born by this year. Your grandparent was not present at the Battle of Grizzly Peak. Years 1583-1590 Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. A normal year. 1604 is the year of your adventurer's birth unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) hunter from Prax. Year 1608 The Lunar Empire invaded Prax. The Lunar army hopped from oasis to oasis but was raided and harried until it accepted peace before being allowed to enter the Paps. Despite the propaganda, this was a nomad victory. Your parent witnessed the Lunar submission to the Pap Priestesses after the First Invasion of Prax. Gain Loyalty (your tribe). Year 1610 The Lunar army, this time better prepared and equipped, marched into Prax and defeated the nomads in battle, then occupied the surrendering city of Pavis. Jar-eel the Razoress, a Lunar demigoddess, came to Tarsh and liberated King Moirades to transcend his mortal coil. Although she later gave birth to Moirades' son, the king's eldest son Pharandros became King of Tarsh. Your parent fought in the Second Invasion of Prax and survived. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1616 A large army from the Holy Country was ambushed and slaughtered by the Ditali barbarians. At the same time, Harrek the Berserk and his Wolf Pirates destroyed the Holy Country navy. The god-king Belintar disappeared and the Tournament of the Masters of Luck and Death failed to produce a replacement. In Prax, a former slave of the Bison people founded the White Bull Society; many Praxians of all tribes flocked to join it. A normal year. Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. A normal year. Year 1620 The Lunar army decisively defeated the Malkonwal army in battle and accepted their surrender. The Hendriking king and his companions held out at Whitewall, defeating everything the Lunar army threw against them, including the Crimson Bat. Your parent was killed by Beast Men. Gain Hate (Beast Men). Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted in that land. You survived the second year of the Great Winter. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and dark creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You were attacked and badly wounded by foreign soldiers or raiders. Pick a foreign culture (any homeland not your own or an immediate neighbour) and gain Hate (foreign culture), and a distinctive scar on your right arm. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite heroquesters led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass, circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur's son Onjur to become king. You witnessed the Dragonrise and survived. Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Hate (Beast Men) 70% Devotion (Orlanth) 60% Hate (Lunar Empire) 70% Loyalty (Rhino Riders) 80% Reputation 10% Hate (Chaos) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Darkness 70% Fire/Sky 70% Power Runes: Harmony 50% Fertility 50% Truth 50% Stasis 25% Beast 75% Disorder 50% Man 25% Death 50% Illusion 50% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Rhino) 65% Swim 15% **Communication (+5%)** Act 10% Art 20% Bargain 45% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 40% Sing 25% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 35% Customs (Heortling) 0% Customs (Rhino Riders) 30% Elder Race Lore (Elves) 10% Evaluate 35% Farm 15% First Aid 15% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Orlanth) 15% Manage Household 45% Mineral Lore 10% Peaceful Cut 40% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Leather) 70% Craft (Wood) 45% Devise 25% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 25% 1H Hammer 15% 1H Mace 40% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 65% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 30% Small Shield 20% Spirit Magic: Protection (1pts) Countermagic (2pts) Heal (1pts) Bladesharp (2pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Lance 65% 1D10+1+1D4 SR 5 10/10 HP Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Set of tools Crafted goods worth 100 L 20 L in coin Cultural weapon (Lance, 1H Mace) 20cm scar on her abdomen
** Enkarne Daughter-of-the-Dawn ** Runes: Beast Movement Darkness Homeland: Prax: Rhino Riders, Occupation: Crafter, Initiate of Cult: Orlanth STR: 14, CON: 12, SIZ: 13, DEX: 11, INT: 15, POW: 15, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Rhino Riders) 80%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 70%, Hate (Beast Men) 70%, Devotion (Orlanth) 60%, Hate (Lunar Empire) 70%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 70%, Fire/Sky 70%, Earth 40%, Beast 75%, Disorder 50%, Man 25%, Death 50%, Illusion 50%, Movement 75%, Truth 50%, Stasis 25%, Harmony 50%, Fertility 50%, Skills: Craft (Leather) 70%, Lance 65%, Ride (Rhino) 65%, Speak (Praxian) 55%, Spirit Combat 45%, Manage Household 45%, Craft (Wood) 45%, Bargain 45%, Worship (Orlanth) 45%, 1H Mace 40%, Climb 40%, Herd 40%, Peaceful Cut 40%, Orate 40% Spirit Magic: Countermagic (2pts), Heal (1pts), Bladesharp (2pts), Protection (1pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Lance 65% 1D10+1+1D4 SR 5 10/10 HP Medium Shield 30% 1D4+1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Set of tools, Crafted goods worth 100 L, 20 L in coin, Cultural weapon (Lance, 1H Mace), 20cm scar on her abdomen,