Alleth

Air Truth Movement

Noble of Sartar, Initiate of Orlanth

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Created at 2022/09/03 by George Fulton


Description


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Characteristics
Strength 13 65%
Constitution 11 55%
Size 12 60%
Dexterity 16 80%
Intelligence 13 65%
Power 15 75%
Charisma 15 75%
Attributes
Rune Points (Orlanth) 3
Damage Bonus +1D4
DEX Strike Rank 1
Hit Points 11
Healing Rate 2
Magic Points 15
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 90%
Darkness Darkness 10%
Earth Earth 20%
Fire/Sky Fire/Sky 40%
Moon Moon 5%
Water Water 15%
Movement Movement 75%
Truth Truth 75%
Movement
Ground 8
Ground 8
Passions & Reputation
Devotion (Orlanth) 60%
Honor 60%
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Family) 60%
Loyalty (Tribe) 70%
Reputation 15%
Details
Standard of Living Noble
Income 200 L
Ransom 1000 L

Skills [Gameplay] [Main]

Agility (+5%)
Communication (+5%)
Dance (10) 20%
Intrigue (5) 20%
Orate (10) 60%
Sing (10) 35%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)

Knowledge (+5%)
Farm (10) 35%
Herd (5) 20%
Manage Household (10) 45%
Read/Write (Heortling) (0) 15%

Magic (+5%)
Meditate (0) 45%
Spirit Combat (20) 40%
Perception (+5%)
Insight (Human) (20) 35%
Ranged (+10%)
Javelin (10) 30%

Melee (+10%)
1H Spear (5) 25%
Battle Axe (10) 30%
Broadsword (10) 65%
Dagger (15) 35%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 70%
Stealth (+10%)

Agility (+5%)
Boat (5) 10%
Climb (40) 45%
Dodge (32) 37%
Drive (Chariot) (5) 10%
Jump (48) 53%
Ride (Horse) (5) 10%
Ride (Horse) (5) 10%
Swim (15) 20%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 20%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 20%
Orate (10) 60%
Sing (10) 35%
Speak (Stormspeech) (0) 25%
Speak (Tradetalk) (0) 15%
Manipulation (+10%)
Conceal (5) 15%
Craft (Arms) (10) 20%
Devise (5) 15%
Play Instrument (5) 15%
Sleight (10) 20%

Knowledge (+5%)
Animal Lore (5) 10%
Battle (10) 15%
Celestial Lore (5) 10%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 35%
First Aid (10) 15%
Game (15) 20%
Herd (5) 20%
Homeland Lore (Local) (30) 35%
Manage Household (10) 45%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Heortling) (0) 15%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 45%
Prepare Corpse (10) 15%
Spirit Combat (20) 40%
Perception (+5%)
Insight (Species) (20) 25%
Insight (Human) (20) 35%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 10%
Ranged (+10%)
Arbalest (10) 20%
Axe, Throwing (10) 20%
Composite Bow (5) 15%
Crossbows (25) 35%
Dagger, Throwing (5) 15%
Elf Bow (5) 15%
Javelin (10) 30%
Pole Lasso (5) 15%
Rock (15) 25%
Self Bow (5) 15%
Sling (5) 15%
Staff Sling (10) 20%
Throwing Dagger (10) 20%
Thrown Axe (10) 20%

Melee (+10%)
1H Axe (10) 20%
1H Hammer (10) 20%
1H Mace (15) 25%
1H Spear (5) 25%
2H Axe (5) 15%
2H Hammer (5) 15%
2H Mace (10) 20%
2H Spear (15) 25%
Battle Axe (10) 30%
Broadsword (10) 65%
Dagger (15) 35%
Fist (25) 35%
Grapple (25) 35%
Greatsword (5) 15%
Kick (15) 25%
Kopis (10) 20%
Lance (5) 15%
Pike (15) 25%
Quarterstaff (15) 25%
Rapier (5) 15%
Shortsword (10) 20%
Whip (5) 15%
Shield (+10%)
Large Shield (15) 35%
Medium Shield (15) 70%
Small Shield (15) 25%
Stealth (+10%)
Hide (10) 20%
Move Quietly (10) 20%
Hit Locations
Hit Location Armor HP Max
19-20 Head 3 4 /4
16-18 L Arm 3 3 /3
13-15 R Arm 3 3 /3
12 Chest 3 5 /5
9-11 Abdomen 3 4 /4
5-8 L Leg 3 4 /4
1-4 R Leg 3 4 /4
Equipment
Equipment
Bronze cuirass (6pts)
Bronze greaves (6pts)
Closed helmet (5pts)
cultural weapons
two riding animals
noble clothing (60L)
200 L in coing
450 L in jewelry, vessels and luxury goods