Hendring-Boy

Death Man Earth

Fisher of Longhome, Initiate of Pavis

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Created at 2022/05/09 by dolch


Description

Hendring-Boy is Quixotic and Moping. He is a Common adventurer. (He/Him)


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Characteristics
Strength 10 50%
Constitution 13 65%
Size 15 75%
Dexterity 7 35%
Intelligence 15 75%
Power 6 30%
Charisma 13 65%
Attributes
Rune Points (Pavis) 1
Damage Bonus +1D4
DEX Strike Rank 4
Hit Points 14
Healing Rate 3
Magic Points 6
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Darkness Darkness 20%
Earth Earth 70%
Death Death 75%
Man Man 75%
Rune Spells
Summon Earth Elemental (Small) Earth 1
Movement
Ground 8
Passions & Reputation
Love (Family) 60%
Loyalty (Clan) 60%
Loyalty (Long Home) 60%
Reputation 5%
Spirit Magic
Bludgeon 3
Heal 2
Details
Standard of Living Poor
Income 60 L
Ransom 200 L

Skills [Gameplay] [Main]

Agility (-5%)
Boat (5) 30%
Swim (15) 40%
Communication (+5%)
Manipulation (+0%)
Masonary (Stone) (82) 112%

Knowledge (+5%)
Cult Lore (Pavis) (0) 20%
Customs (Tarshite) (15) 30%
First Aid (10) 25%
Lore (River) (0) 35%

Magic (-5%)
Worship (Pavis) (0) 40%
Perception (+5%)
Scan (25) 50%
Ranged (+0%)
Javelin (15) 35%

Melee (+0%)
1H Hammer (10) 55%
1H Spear (10) 20%
2H Axe (20) 30%
Broadsword (15) 25%
Shield (+0%)
Medium Shield (15) 25%
Stealth (-5%)

Agility (-5%)
Boat (5) 30%
Climb (40) 35%
Dodge (14) 9%
Drive (Chariot) (5) 0%
Jump (21) 16%
Ride (Horse) (5) 0%
Swim (15) 40%
Communication (+5%)
Act (5) 10%
Art (5) 10%
Bargain (5) 10%
Charm (15) 20%
Dance (10) 15%
Disguise (5) 10%
Fast Talk (5) 10%
Intimidate (15) 20%
Intrigue (5) 10%
Orate (10) 15%
Sing (10) 15%
Speak (Heortling) (0) 0%
Speak (Own Language: Tarshite) (50) 55%
Speak (Tradetalk) (15) 20%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Masonary (Stone) (82) 112%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Pavis) (0) 20%
Customs (Heortling) (0) 0%
Customs (Long Home) (45) 50%
Customs (Tarshite) (15) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (25) 30%
First Aid (10) 25%
Game (15) 20%
Herd (15) 20%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (River) (0) 35%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (-5%)
Meditate (0) 0%
Prepare Corpse (10) 5%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (10) 5%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Pavis) (0) 40%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 50%
Search (25) 30%
Track (5) 10%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (15) 35%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (15) 15%
Sling (20) 20%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 55%
1H Mace (15) 15%
1H Spear (10) 20%
2H Axe (20) 30%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 10%
Broadsword (15) 25%
Dagger (15) 15%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 15%
Medium Shield (15) 25%
Small Shield (15) 15%
Stealth (-5%)
Hide (10) 5%
Move Quietly (10) 5%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Medium Shield 25% 1D4+1D4 8
/12
War Hammer 55% 1D6+2+1D4 8
/10
Ranged Attacks
Attack Skill Damage SR Range Special
Thrown Javelin 35% 1D10+1D2 4 20m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 5 /5
16-18 L Arm 0 4 /4
13-15 R Arm 0 4 /4
12 Chest 0 6 /6
9-11 Abdomen 0 5 /5
5-8 L Leg 0 5 /5
1-4 R Leg 0 5 /5
Equipment
Equipment
Cultural Weapons
200m of rope or line
Bobbin
Small boat
Jig lines or nets
Hooks, baskets
Gaff
Salted or dried fish worth 60 L