Erill-Tounger

Illusion Movement Water

Light Cavalry of Longhome, Initiate of Issaries

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Created at 2022/04/05 by Friki Vetusto


Description

Erill-Tounger is Flippant and Wise. She is a Common adventurer. (She/Her)


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Characteristics
Strength 11 55%
Constitution 14 70%
Size 18 90%
Dexterity 14 70%
Intelligence 8 40%
Power 10 50%
Charisma 12 60%
Attributes
Rune Points (Issaries) 1
Damage Bonus +1D4
DEX Strike Rank 2
Hit Points 16
Healing Rate 3
Magic Points 10
Spirit Damage 1D6
SIZ Strike Rank 1
Runes
Darkness Darkness 40%
Earth Earth 30%
Water Water 60%
Illusion Illusion 75%
Movement Movement 75%
Rune Spells
Spell Trading Harmony 2
Movement
Ground 8
Passions & Reputation
Honor 60%
Love (Family) 60%
Loyalty (Long Home) 60%
Loyalty (Temple) 60%
Reputation 10%
Spirit Magic
Detect Enemies 1
Repair 1
Details
Standard of Living Free
Income 60 L
Ransom 500 L

Skills [Gameplay] [Main]

Agility (+0%)
Jump (42) 52%
Communication (+0%)
Sing (10) 55%
Manipulation (+0%)

Knowledge (-5%)
Battle (10) 35%
Cult Lore (Issaries) (0) 10%
Customs (Long Home) (45) 50%
First Aid (10) 15%
Lore (Local) (0) 10%

Magic (+0%)
Meditate (0) 5%
Worship (Issaries) (0) 40%
Perception (-5%)
Listen (25) 30%
Scan (25) 30%
Ranged (+0%)
Javelin (15) 35%
Self Bow (15) 50%

Melee (+0%)
Broadsword (15) 50%
Dagger (15) 25%
Shield (+0%)
Medium Shield (15) 40%
Stealth (-10%)

Agility (+0%)
Boat (5) 5%
Climb (40) 40%
Dodge (28) 28%
Drive (Chariot) (5) 5%
Jump (42) 52%
Ride (Horse) (5) 5%
Swim (15) 15%
Communication (+0%)
Act (5) 5%
Art (5) 5%
Bargain (5) 5%
Charm (15) 15%
Dance (10) 10%
Disguise (5) 5%
Fast Talk (5) 5%
Intimidate (15) 15%
Intrigue (5) 5%
Orate (10) 10%
Sing (10) 55%
Speak (Heortling) (0) 0%
Speak (Own Language: Tarshite) (50) 50%
Speak (Tradetalk) (15) 15%
Manipulation (+0%)
Conceal (5) 5%
Craft (Arms) (10) 10%
Devise (5) 5%
Play Instrument (5) 5%
Sleight (10) 10%

Knowledge (-5%)
Alchemy (0) 0%
Animal Lore (5) 0%
Battle (10) 35%
Bureacracy (0) 0%
Celestial Lore (5) 0%
Cult Lore (Issaries) (0) 10%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Long Home) (45) 50%
Customs (Tarshite) (15) 10%
Elder Race Lore (Elves) (5) 0%
Evaluate (10) 5%
Farm (25) 20%
First Aid (10) 15%
Game (15) 10%
Herd (15) 10%
Homeland Lore (Local) (30) 25%
Library Use (0) 0%
Lore (Local) (0) 10%
Manage Household (10) 5%
Mineral Lore (5) 0%
Peaceful Cut (10) 5%
Plant Lore (5) 0%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 10%
Treat Disease (5) 0%
Treat Poison (5) 0%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (10) 10%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Issaries) (0) 40%
Worship (Orlanth) (0) 0%
Perception (-5%)
Insight (Species) (20) 15%
Listen (25) 30%
Scan (25) 30%
Search (25) 20%
Track (5) 0%
Ranged (+0%)
Arbalest (10) 10%
Axe, Throwing (10) 10%
Composite Bow (5) 5%
Crossbows (25) 25%
Dagger, Throwing (5) 5%
Elf Bow (5) 5%
Javelin (15) 35%
Pole Lasso (5) 5%
Rock (15) 15%
Self Bow (15) 50%
Sling (20) 20%
Staff Sling (10) 10%
Throwing Dagger (10) 10%
Thrown Axe (10) 10%

Melee (+0%)
1H Axe (10) 10%
1H Hammer (10) 10%
1H Mace (15) 15%
1H Spear (10) 10%
2H Axe (20) 20%
2H Hammer (5) 5%
2H Mace (10) 10%
2H Spear (15) 15%
Battle Axe (10) 10%
Broadsword (15) 50%
Dagger (15) 25%
Fist (25) 25%
Grapple (25) 25%
Greatsword (5) 5%
Kick (15) 15%
Kopis (10) 10%
Lance (5) 5%
Pike (15) 15%
Quarterstaff (15) 15%
Rapier (5) 5%
Shortsword (10) 10%
Whip (5) 5%
Shield (+0%)
Large Shield (15) 15%
Medium Shield (15) 40%
Small Shield (15) 15%
Stealth (-10%)
Hide (10) 0%
Move Quietly (10) 0%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Broadsword 50% 1D8+1+1D4 5
/12
Medium Shield 40% 1D4+1D4 6
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Self Bow 50% 1D6+1 2 80m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 6 /6
16-18 L Arm 3 5 /5
13-15 R Arm 3 5 /5
12 Chest 3 7 /7
9-11 Abdomen 3 6 /6
5-8 L Leg 3 6 /6
1-4 R Leg 3 6 /6
Equipment
Equipment
Linothorax (3 pts)
Cuirboilli greaves & vambraces (3 pts)
Open helm (4 pts)
Riding Animal
Appropriate weapons
1D3 distinctive scars
Sleeping roll
Good clothing
War booty worth 2x1D100 L