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Erill-Tounger
Full Character
Stat Block
--- Erill-Tounger --- Runes: Illusion Movement Water Type: Player Character Homeland: Longhome Occupation: Light Cavalry Initiate of Cult: Issaries Standard of Living: Free Income: 60 L Ransom: 500 L Description: Erill-Tounger is Flippant and Wise. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 14 (70%) Size: 18 (90%) Dexterity: 14 (70%) Intelligence: 8 (40%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Hit Points: 16 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Love (Family) 60% Loyalty (Temple) 60% Loyalty (Long Home) 60% **Cults: Issaries - Initiate - Rune Points: 1 Elemental Runes: Earth 30% Water 60% Darkness 40% Power Runes: Illusion 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 28% Drive (Chariot) 5% Jump 52% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 55% Speak (Heortling) 0% Speak (Own Language: Tarshite) 50% Speak (Tradetalk) 15% **Knowledge (-5%)** Alchemy 0% Animal Lore 0% Battle 35% Bureacracy 0% Celestial Lore 0% Cult Lore (Issaries) 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Long Home) 50% Customs (Tarshite) 10% Elder Race Lore (Elves) 0% Evaluate 5% Farm 20% First Aid 15% Game 10% Herd 10% Homeland Lore (Local) 25% Library Use 0% Lore (Local) 10% Manage Household 5% Mineral Lore 0% Peaceful Cut 5% Plant Lore 0% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 10% Treat Disease 0% Treat Poison 0% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 10% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Issaries) 40% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (-5%)** Insight (Species) 15% Listen 30% Scan 30% Search 20% Track 0% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 10% 2H Axe 20% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 50% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 35% Pole Lasso 5% Rock 15% Self Bow 50% Sling 20% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 40% Small Shield 15% Spirit Magic: Repair (1pts) Detect Enemies (1pts) Rune Spells: Spell Trading (2pts) Melee Attacks: Broadsword 50% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Self Bow 50% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Open helm (4 pts) Riding Animal Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2x1D100 L
** Erill-Tounger ** Runes: Illusion Movement Water Homeland: Longhome, Occupation: Light Cavalry, Initiate of Cult: Issaries STR: 11, CON: 14, SIZ: 18, DEX: 14, INT: 8, POW: 10, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 10%, Love (Family) 60%, Loyalty (Temple) 60%, Loyalty (Long Home) 60%, Cults: Issaries - Initiate - Rune Points: 1 Runes: Water 60%, Darkness 40%, Earth 30%, Illusion 75%, Movement 75%, Skills: Sing 55%, Jump 52%, Self Bow 50%, Speak (Own Language: Tarshite) 50%, Broadsword 50%, Customs (Long Home) 50%, Medium Shield 40%, Worship (Issaries) 40%, Climb 40%, Javelin 35%, Battle 35%, Listen 30%, Scan 30%, Dodge 28% Spirit Magic: Repair (1pts), Detect Enemies (1pts) Rune Spells: Spell Trading (2pts) Attacks: Broadsword 50% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Self Bow 50% 1D6+1 SR 2 5/5 HP Rng 80 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Open helm (4 pts), Riding Animal, Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2x1D100 L,