Jarnala

Illusion Harmony Water

Bandit of Prax: Pol-Joni, Initiate of Dormal the Sailor

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Created at 2021/04/14 by Elwood


Description

Jarnala is Dependent and Nervous. She is a Common adventurer. (She/Her)


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Characteristics
Strength 8 40%
Constitution 9 45%
Size 12 60%
Dexterity 12 60%
Intelligence 16 80%
Power 11 55%
Charisma 7 35%
Attributes
Rune Points (Dormal the Sailor) 1
Damage Bonus 0
DEX Strike Rank 3
Hit Points 9
Healing Rate 2
Magic Points 11
Spirit Damage 1D6
SIZ Strike Rank 2
Runes
Air Air 10%
Darkness Darkness 20%
Fire/Sky Fire/Sky 40%
Water Water 60%
Harmony Harmony 75%
Illusion Illusion 75%
Rune Spells
Float Water 1
Movement
Ground 8
Passions & Reputation
Devotion (Dormal) 60%
Hate (Chaos) 60%
Love (Family) 60%
Loyalty (Band) 60%
Loyalty (Tribe) 60%
Reputation 5%
Spirit Magic
Coordination 1
Repair 2
Strength 2
Details
Standard of Living Destitute
Income 0 L
Ransom 0 L

Skills [Gameplay] [Main]

Agility (+0%)
Boat (5) 30%
Ride (Horse) (5) 40%
Swim (15) 55%
Communication (-5%)
Intimidate (15) 20%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Craft (Woodworking) (10) 25%

Knowledge (+5%)
Cult Lore (Dormal the Sailor) (5) 45%
First Aid (10) 25%
Herd (5) 40%
Lore (Animal) (0) 15%
Peaceful Cut (10) 30%
Shiphandling (0) 25%
Survival (15) 70%

Magic (+0%)
Meditate (0) 5%
Spirit Combat (20) 40%
Worship (Dormal the Sailor) (5) 25%
Perception (+5%)
Track (5) 20%
Ranged (+5%)
Arbalest (10) 25%
Composite Bow (5) 20%

Melee (+5%)
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 40%
Lance (5) 60%
Shield (+5%)
Medium Shield (15) 45%
Stealth (+5%)
Hide (10) 55%

Agility (+0%)
Boat (5) 30%
Climb (40) 40%
Dodge (24) 24%
Drive (Chariot) (5) 5%
Jump (36) 36%
Ride (Horse) (5) 40%
Swim (15) 55%
Communication (-5%)
Act (5) 0%
Art (5) 0%
Bargain (5) 0%
Charm (15) 10%
Dance (10) 5%
Disguise (5) 0%
Fast Talk (5) 0%
Intimidate (15) 20%
Intrigue (5) 0%
Orate (10) 5%
Sing (10) 5%
Speak (Heortling) (0) 0%
Speak (Praxian) (50) 45%
Speak (Tradetalk) (0) 15%
Manipulation (+5%)
Conceal (5) 10%
Craft (Arms) (10) 15%
Craft (Woodworking) (10) 25%
Devise (5) 10%
Play Instrument (5) 10%
Sleight (10) 15%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 10%
Battle (10) 15%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Dormal the Sailor) (5) 45%
Cult Lore (Orlanth) (0) 0%
Customs (Heortling) (0) 0%
Customs (Pol-Joni) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 25%
Game (15) 20%
Herd (5) 40%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Animal) (0) 15%
Lore (Local) (0) 0%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 30%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 25%
Survival (15) 70%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+0%)
Meditate (0) 5%
Prepare Corpse (10) 10%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Dormal the Sailor) (5) 25%
Worship (Orlanth) (0) 0%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 30%
Scan (25) 30%
Search (25) 30%
Track (5) 20%
Ranged (+5%)
Arbalest (10) 25%
Axe, Throwing (10) 15%
Composite Bow (5) 20%
Crossbows (25) 30%
Dagger, Throwing (5) 10%
Elf Bow (5) 10%
Javelin (10) 15%
Pole Lasso (5) 10%
Rock (15) 20%
Self Bow (5) 10%
Sling (5) 10%
Staff Sling (10) 15%
Throwing Dagger (10) 15%
Thrown Axe (10) 15%

Melee (+5%)
1H Axe (10) 15%
1H Hammer (10) 15%
1H Mace (15) 20%
1H Spear (5) 10%
2H Axe (5) 10%
2H Hammer (5) 10%
2H Mace (10) 15%
2H Spear (15) 20%
Battle Axe (10) 15%
Broadsword (10) 30%
Dagger (15) 30%
Fist (25) 40%
Grapple (25) 30%
Greatsword (5) 10%
Kick (15) 20%
Kopis (10) 15%
Lance (5) 60%
Pike (15) 20%
Quarterstaff (15) 20%
Rapier (5) 10%
Shortsword (10) 15%
Whip (5) 10%
Shield (+5%)
Large Shield (15) 20%
Medium Shield (15) 45%
Small Shield (15) 20%
Stealth (+5%)
Hide (10) 55%
Move Quietly (10) 15%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Lance 60% 1D10+1 5
/10
Medium Shield 45% 1D4 8
/12
Ranged Attacks
Attack Skill Damage SR Range Special
Light Crossbow 30% 2D4+2 3 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 3 3 /3
16-18 L Arm 3 2 /2
13-15 R Arm 3 2 /2
12 Chest 3 4 /4
9-11 Abdomen 3 3 /3
5-8 L Leg 3 3 /3
1-4 R Leg 3 3 /3
Equipment
Equipment
Cultural Weapons
Hide or Quilted Skirt (2pts)
Cuirboilli Cuirass (3pts)
Sleeping Roll
Booty worth 1D100 L