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Jarnala
Full Character
Stat Block
--- Jarnala --- Runes: Illusion Harmony Water Type: Player Character Homeland: Prax: Pol-Joni Occupation: Bandit Initiate of Cult: Dormal the Sailor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Jarnala is Dependent and Nervous. She is a Common adventurer. (She/Her) Stats: Strength: 8 (40%) Constitution: 9 (45%) Size: 12 (60%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 7 (35%) Derived Stats: Hit Points: 9 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Dormal) 60% Reputation 5% Hate (Chaos) 60% Love (Family) 60% Loyalty (Band) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Air 10% Water 60% Darkness 20% Fire/Sky 40% Power Runes: Harmony 75% Illusion 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 40% Swim 55% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 20% Intrigue 0% Orate 5% Sing 5% Speak (Heortling) 0% Speak (Praxian) 45% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 45% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 25% Survival 70% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 30% Dagger 30% Fist 40% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 60% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 25% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 45% Small Shield 20% Spirit Magic: Repair (2pts) Strength (2pts) Coordination (1pts) Rune Spells: Float (1pts) Melee Attacks: Lance 60% 1D10+1 SR 5 10/10 HP Medium Shield 45% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Jarnala ** Runes: Illusion Harmony Water Homeland: Prax: Pol-Joni, Occupation: Bandit, Initiate of Cult: Dormal the Sailor STR: 8, CON: 9, SIZ: 12, DEX: 12, INT: 16, POW: 11, CHA: 7, Derived Stats: Magic Points: 11, Damage Bonus: 0, Hit Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Tribe) 60%, Devotion (Dormal) 60%, Reputation 5%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Water 60%, Darkness 20%, Fire/Sky 40%, Air 10%, Harmony 75%, Illusion 75%, Skills: Survival 70%, Lance 60%, Hide 55%, Swim 55%, Cult Lore (Dormal the Sailor) 45%, Speak (Praxian) 45%, Medium Shield 45%, Climb 40%, Herd 40%, Spirit Combat 40%, Fist 40%, Ride (Horse) 40%, Jump 36%, Homeland Lore (Local) 35% Spirit Magic: Strength (2pts), Coordination (1pts), Repair (2pts) Rune Spells: Float (1pts) Attacks: Lance 60% 1D10+1 SR 5 10/10 HP Medium Shield 45% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 3/3 HP (16-18) - L Arm Armor: 3 2/2 HP (13-15) - R Arm Armor: 3 2/2 HP (12) - Chest Armor: 3 4/4 HP (9-11) - Abdomen Armor: 3 3/3 HP (5-8) - L Leg Armor: 3 3/3 HP (1-4) - R Leg Armor: 3 3/3 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,