Voorthana, Daughter of Anara

Truth Death Water

Hunter of Grazelands, Initiate of Orlanth Adventurous

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Created at 2021/01/22 by Alhana


Description

Grandfather - Noble Year 1561 Your grandparents were born by this year. Year 1582 Your grandparent was present at the Battle of Grizzly Peak your grandparent died with great glory defending the king and queen. Gain Honor Passion and Loyalty (Sartar or Feathered Horse Queen). You have a famous ancestor and get +5% bonus to your Orate skill and +1D3% Reputation. Mother - Warrior Year 1597 A normal year. Year 1602 A normal year. 1603–1604 the year of your adventurer’s birth Survived despite widespread conflict and feuds. Year 1605 Fought in the Feint to the Sea Campaign. Survived. Year 1608 A normal year. Year 1610 A normal year. Year 1613 Fought in Starbrow’s Rebellion Outlawed by Lunars for 1 year. Gain Hate (Lunar Empire). Year 1615 Fought in the Grazeland Campaign. Survived. Year 1616 Fought in the Lion King’s Feast. Survived. Year 1618 Stayed in Nochet and watched the Western Barbarians pillage the countryside. Year 1619 Relocated to fathers homeland in Sartar Year 1620 A normal year. Year 1621 The Fall of Whitewall. Escaped with King Broyan. Gain Devotion (deity) starting at 70% or add +20% if you already have the Passion. Voorthana - Hunter Year 1622 Great Winter, Year Two Joining rebels and fighting in the Battle of the Auroch Hills. Aided King Broyan in awakening Orlanth. Gain +5% Battle and Devotion (deity); continue to Civil War in Esrolia. Gain +1D6% Reputation. Survived. Take part in the Siege of Nochet in 1623. Year 1623 Siege of Nochet. Fought with great glory alongside King Broyan. Gain Honor and Devotion (deity) Passions, and add +10% to Battle skill. Gain +1D3% Reputation. Take part in Battle of Pennel Ford in 1624. Year 1624 Battle of Pennel Ford Fought with great glory. Gain Honor or Devotion (deity) and add +10% to Battle. Gain +1D6% Reputation. aided Harrek the Berserk in Sacking the City of Wonders. Befriended Harrek the Berserk. Gain Loyalty (Harrek the Berserk) and roll 3D6+2 on the Family Heirlooms table (page 83). Gain +1D6% Reputation. Year 1625 Witnessed the Dragonrise, survived. participated in the Liberation of Sartar. Survived. Add +5% to Battle.


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Characteristics
Strength 14 70%
Constitution 8 40%
Size 13 65%
Dexterity 22 110%
Intelligence 13 65%
Power 11 55%
Charisma 18 90%
Attributes
Rune Points (Orlanth Adventurous) 3
Damage Bonus +1D4
DEX Strike Rank 0
Hit Points 9
Healing Rate 2
Magic Points 11
Spirit Damage 1D6+1
SIZ Strike Rank 2
Runes
Air Air 10%
Darkness Darkness 60%
Earth Earth 10%
Fire/Sky Fire/Sky 30%
Moon Moon 10%
Water Water 60%
Death Death 75%
Truth Truth 75%
Rune Spells
Dark Walk Darkness Movement 1
Leap Movement 1
Mist Cloud Air 1
Shield Magic 1
Wind Words Air Movement 1
Movement
Ground 8
Ground 8
Passions & Reputation
Devotion (Orlanth) 100%
Hate (Luner Empire) 60%
Honor 90%
Love (Family) 60%
Loyalty (Clan) 70%
Loyalty (Feathered Horse Queen) 70%
Loyalty (Temple) 60%
Reputation 24%
Spirit Magic
Bladesharp 0
Farsee 0
Heal 0
Mobility 0
Silence 0
Details
Standard of Living Poor
Income 40 L
Ransom 250 L

Skills [Gameplay] [Main]

Agility (+15%)
Ride (Horse) (5) 55%
Communication (+10%)
Orate (10) 40%
Sing (10) 30%
Speak (Stormspeech) (0) 45%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Conceal (5) 60%

Knowledge (+5%)
Animal Lore (5) 40%
Battle (10) 55%
Cult Lore (Orlanth) (0) 20%
Herd (5) 45%
Lore (Local) (0) 15%

Magic (+5%)
Meditate (0) 10%
Spirit Combat (20) 40%
Worship (Orlanth) (0) 45%
Perception (+5%)
Listen (25) 40%
Scan (25) 50%
Track (5) 50%
Ranged (+20%)
Composite Bow (5) 80%

Melee (+20%)
2H Spear (15) 50%
Broadsword (10) 40%
Dagger (15) 80%
Shield (+20%)
Medium Shield (15) 45%
Small Shield (15) 50%
Stealth (+15%)
Hide (10) 60%
Move Quietly (10) 60%

Agility (+15%)
Boat (5) 20%
Climb (40) 55%
Dodge (44) 59%
Drive (Chariot) (5) 20%
Jump (66) 81%
Ride (Horse) (5) 20%
Ride (Horse) (5) 55%
Swim (15) 30%
Communication (+10%)
Act (5) 15%
Art (5) 15%
Bargain (5) 15%
Charm (15) 25%
Dance (10) 20%
Disguise (5) 15%
Fast Talk (5) 15%
Intimidate (15) 25%
Intrigue (5) 15%
Orate (10) 40%
Sing (10) 30%
Speak (Heortling) (0) 0%
Speak (Pure Horse Tongue) (50) 60%
Speak (Stormspeech) (0) 45%
Speak (Tradetalk) (0) 20%
Manipulation (+20%)
Conceal (5) 60%
Craft (Arms) (10) 30%
Devise (5) 25%
Play Instrument (5) 25%
Sleight (10) 30%

Knowledge (+5%)
Alchemy (0) 0%
Animal Lore (5) 40%
Battle (10) 55%
Bureacracy (0) 0%
Celestial Lore (5) 10%
Cult Lore (Orlanth) (0) 0%
Cult Lore (Orlanth) (0) 20%
Customs (Heortling) (0) 0%
Customs (Grazeland Pony Breeders) (25) 30%
Elder Race Lore (Elves) (5) 10%
Evaluate (10) 15%
Farm (10) 15%
First Aid (10) 15%
Game (15) 20%
Herd (5) 45%
Homeland Lore (Local) (30) 35%
Library Use (0) 0%
Lore (Local) (0) 0%
Lore (Local) (0) 15%
Manage Household (10) 15%
Mineral Lore (5) 10%
Peaceful Cut (10) 15%
Plant Lore (5) 10%
Read/Write (Old Tarsh) (0) 0%
Shiphandling (0) 0%
Survival (15) 20%
Treat Disease (5) 10%
Treat Poison (5) 10%

Magic (+5%)
Meditate (0) 10%
Prepare Corpse (10) 15%
Sense Assassin (0) 0%
Sense Chaos (0) 0%
Sorcery (Spell) (0) 0%
Spirit Combat (20) 40%
Spirit Dance (0) 0%
Spirit Lore (0) 0%
Spirit Travel (0) 0%
Understand Herd Beast (0) 0%
Worship (Orlanth) (0) 0%
Worship (Orlanth) (0) 45%
Perception (+5%)
Insight (Species) (20) 25%
Listen (25) 40%
Scan (25) 50%
Search (25) 30%
Track (5) 50%
Ranged (+20%)
Arbalest (10) 30%
Axe, Throwing (10) 30%
Composite Bow (5) 80%
Crossbows (25) 45%
Dagger, Throwing (5) 25%
Elf Bow (5) 25%
Javelin (10) 30%
Pole Lasso (5) 25%
Rock (15) 35%
Self Bow (5) 25%
Sling (5) 25%
Staff Sling (10) 30%
Throwing Dagger (10) 30%
Thrown Axe (10) 30%

Melee (+20%)
1H Axe (10) 30%
1H Hammer (10) 30%
1H Mace (15) 35%
1H Spear (5) 25%
2H Axe (5) 25%
2H Hammer (5) 25%
2H Mace (10) 30%
2H Spear (15) 50%
Battle Axe (10) 30%
Broadsword (10) 40%
Dagger (15) 80%
Fist (25) 45%
Grapple (25) 45%
Greatsword (5) 25%
Kick (15) 35%
Kopis (10) 30%
Lance (5) 25%
Pike (15) 35%
Quarterstaff (15) 35%
Rapier (5) 25%
Shortsword (10) 30%
Whip (5) 25%
Shield (+20%)
Large Shield (15) 35%
Medium Shield (15) 45%
Small Shield (15) 50%
Stealth (+15%)
Hide (10) 60%
Move Quietly (10) 60%
Gameplay [Skills] [Main]
Melee Attacks
Attack Skill Damage SR HP
Dagger 80% 1D4+2+1D4 6
/6
Small Shield 50% 1D3+1D4 5
/8
Ranged Attacks
Attack Skill Damage SR Range Special
Composite Bow 80% 1D8+1 0 100m

Hit Locations
Hit Location Armor HP Max
19-20 Head 0 3 /3
16-18 L Arm 0 2 /2
13-15 R Arm 0 2 /2
12 Chest 0 4 /4
9-11 Abdomen 0 3 /3
5-8 L Leg 0 3 /3
1-4 R Leg 0 3 /3
Equipment
Equipment
Cultural Weapons
Hunting animal
Snares
Furs worth 120 L